OsSetTerrainTextures
From OpenSimulator
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|function_syntax= osSetTerrainTextures(list textureKeys, integer types)  | |function_syntax= osSetTerrainTextures(list textureKeys, integer types)  | ||
|description=  | |description=  | ||
| − | Opensimulator regions store two sets of textures or materials:  | + | Opensimulator regions store two sets of textures or materials keys:  | 
* a set of texture keys for legacy viewers and map  | * a set of texture keys for legacy viewers and map  | ||
* a set of texture or pbr materials keys for new viewers.<br>  | * a set of texture or pbr materials keys for new viewers.<br>  | ||
Revision as of 17:02, 5 May 2025
osSetTerrainTextures(list textureKeys, integer types)
 
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Opensimulator regions store two sets of textures or materials keys:
 so this function alloes the change of: 
 The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions.  | |
| Threat Level | High | 
| Permissions | ESTATE_MANAGER,ESTATE_OWNER | 
| Extra Delay | 0 seconds | 
| Notes | |
| This function was added in 0.9.3.1 | |