OsSetTerrainTextures
From OpenSimulator
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{{osslfunc  | {{osslfunc  | ||
|function_syntax= osSetTerrainTextures(list textureKeys, integer types)  | |function_syntax= osSetTerrainTextures(list textureKeys, integer types)  | ||
| − | |description=  | + | |description=  | 
| + | Regions store two sets of textures or materials:  | ||
| + | * a set of texture keys for legacy viewers and map  | ||
| + | * a set of keys of textures or pbr materials for new viewers.<br>  | ||
| + | so this function sets terrain:  | ||
* textures for legacy viewers and map if types == 0 or 2    | * textures for legacy viewers and map if types == 0 or 2    | ||
* textures for new viewers if types == 1 or 2    | * textures for new viewers if types == 1 or 2    | ||
Revision as of 16:49, 5 May 2025
osSetTerrainTextures(list textureKeys, integer types)
 
 | |
Regions store two sets of textures or materials:
 so this function sets terrain: 
 The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions. If the entry is a name, then the material or texture must be present on the prim inventory.  | |
| Threat Level | High | 
| Permissions | ESTATE_MANAGER,ESTATE_OWNER | 
| Extra Delay | 0 seconds | 
| Notes | |
| This function was added in 0.9.3.1 | |