LSL Status
From OpenSimulator
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'''Script tests''' | '''Script tests''' | ||
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'''Events''' | '''Events''' | ||
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'''Functions''' | '''Functions''' | ||
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Revision as of 17:16, 26 October 2008
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs.
This page is always under construction and perpetually being updated, don't consider the info here to be 100% dead on. If you find a feature that works that is not listed as "working" here. Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.
Contents |
Latest LSL News
- OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions.
- Some notes on converting LSL:PrimitiveParams to OpenSim PrimitiveBaseShape
- Currently LSL is in a state of uncertainty based off the recent LibSL fiasco.
- Once that is smoothed out, all LSL that previously tested fine, will be retested.
- Because of the aforementioned issues, these numbers here likely lie.
Quick Progress Guide
Script tests
Types
Events
Functions
Kan-Ed Tests
OpenSim Kan-Ed Tests
Kan-Ed Test reference
Note: Link dead and no existence of these scripts on the Kan-Ed site as of 3/25/08. Please use the included examples on this wiki for reference at this point.
Types
OpenSim LSL-Types Status
LSL-reference
Events
OpenSim LSL-Events Status
LSL-reference