Library Preparation

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(New page: ==Textures== ===Converting Textures=== * Download the [http://www.tellim.com/texture_cd.tar.gz blender texture cd] (as an example) * Prepare your imagefiles. You can use the [[jp2_batch_co...)
 
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==Textures==
 
==Textures==
 
===Converting Textures===
 
===Converting Textures===
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The jp2 files used by the Secondlife client, are actually j2k files. These can be encoded by image_to_j2k from openjpeg. There is a [[jp2_batch_converter|script]](linux only for now), that does all the work for you. It uses imageMagick and image_to_j2k to make valid input files and converts them to j2k fileformat. It then renames the j2k file to jp2 extension, so these can be used within the viewer.
 
* Download the [http://www.tellim.com/texture_cd.tar.gz blender texture cd] (as an example)
 
* Download the [http://www.tellim.com/texture_cd.tar.gz blender texture cd] (as an example)
* Prepare your imagefiles. You can use the [[jp2_batch_converter|jp2 batch converter]](linux only for now) to batch-process a big texture-library
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* Prepare your imagefiles (jp2 files with 16,32,64,128,256,512,1024 resolution and aspect ratio's 1:1,1:2,1:4,1:8,1:16,1:32,etc. are supported)
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==Terrain==
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* [[Using_L3DT|Use L3DT to create a custom terrain]]

Revision as of 11:29, 15 March 2008

Textures

Converting Textures

The jp2 files used by the Secondlife client, are actually j2k files. These can be encoded by image_to_j2k from openjpeg. There is a script(linux only for now), that does all the work for you. It uses imageMagick and image_to_j2k to make valid input files and converts them to j2k fileformat. It then renames the j2k file to jp2 extension, so these can be used within the viewer.

  • Download the blender texture cd (as an example)
  • Prepare your imagefiles (jp2 files with 16,32,64,128,256,512,1024 resolution and aspect ratio's 1:1,1:2,1:4,1:8,1:16,1:32,etc. are supported)

Terrain

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