Library Preparation
From OpenSimulator
(Difference between revisions)
(New page: ==Textures== ===Converting Textures=== * Download the [http://www.tellim.com/texture_cd.tar.gz blender texture cd] (as an example) * Prepare your imagefiles. You can use the [[jp2_batch_co...) |
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==Textures== | ==Textures== | ||
===Converting Textures=== | ===Converting Textures=== | ||
+ | The jp2 files used by the Secondlife client, are actually j2k files. These can be encoded by image_to_j2k from openjpeg. There is a [[jp2_batch_converter|script]](linux only for now), that does all the work for you. It uses imageMagick and image_to_j2k to make valid input files and converts them to j2k fileformat. It then renames the j2k file to jp2 extension, so these can be used within the viewer. | ||
* Download the [http://www.tellim.com/texture_cd.tar.gz blender texture cd] (as an example) | * Download the [http://www.tellim.com/texture_cd.tar.gz blender texture cd] (as an example) | ||
− | * Prepare your imagefiles. | + | * Prepare your imagefiles (jp2 files with 16,32,64,128,256,512,1024 resolution and aspect ratio's 1:1,1:2,1:4,1:8,1:16,1:32,etc. are supported) |
+ | |||
+ | ==Terrain== | ||
+ | * [[Using_L3DT|Use L3DT to create a custom terrain]] |
Revision as of 11:29, 15 March 2008
Textures
Converting Textures
The jp2 files used by the Secondlife client, are actually j2k files. These can be encoded by image_to_j2k from openjpeg. There is a script(linux only for now), that does all the work for you. It uses imageMagick and image_to_j2k to make valid input files and converts them to j2k fileformat. It then renames the j2k file to jp2 extension, so these can be used within the viewer.
- Download the blender texture cd (as an example)
- Prepare your imagefiles (jp2 files with 16,32,64,128,256,512,1024 resolution and aspect ratio's 1:1,1:2,1:4,1:8,1:16,1:32,etc. are supported)