OsCauseDamage

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Line 11: Line 11:
 
//
 
//
  
 +
// This is the default state definition
 
default
 
default
 
{
 
{
 +
    // This function is called when the script enters the default state
 
     state_entry()
 
     state_entry()
 
     {
 
     {
         llSay(PUBLIC_CHANNEL, "Touch to see osCauseDamage usage.");
+
         // This line causes damage to the owner of the script, reducing their health by 50 points
 +
        osCauseDamage(llGetOwner(), 50);
 
     }
 
     }
 +
}
  
    touch_start(integer number)
 
    {
 
        osCauseDamage(llGetOwner(), 10);
 
    }
 
}
 
 
</source>
 
</source>
 
|additional_info=
 
|additional_info=

Latest revision as of 01:08, 7 March 2024

osCauseDamage(key avatar, float damage)
Implemented December 30,2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850

This is an updated version of Mantis 0003777. It allows for damage on collision, touch, etc.

Threat Level High
Permissions ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Example(s)
//
// osCauseDamage Script Example
//
 
// This is the default state definition
default
{
    // This function is called when the script enters the default state
    state_entry()
    {
        // This line causes damage to the owner of the script, reducing their health by 50 points
        osCauseDamage(llGetOwner(), 50);
    }
}


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