OsCauseDamage
From OpenSimulator
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// | // | ||
+ | // This is the default state definition | ||
default | default | ||
{ | { | ||
+ | // This function is called when the script enters the default state | ||
state_entry() | state_entry() | ||
{ | { | ||
− | + | // This line causes damage to the owner of the script, reducing their health by 50 points | |
+ | osCauseDamage(llGetOwner(), 50); | ||
} | } | ||
+ | } | ||
− | |||
− | |||
− | |||
− | |||
− | |||
</source> | </source> | ||
|additional_info= | |additional_info= |
Latest revision as of 01:08, 7 March 2024
osCauseDamage(key avatar, float damage)
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Implemented December 30,2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850
This is an updated version of Mantis 0003777. It allows for damage on collision, touch, etc. | |
Threat Level | High |
Permissions | ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// // osCauseDamage Script Example // // This is the default state definition default { // This function is called when the script enters the default state state_entry() { // This line causes damage to the owner of the script, reducing their health by 50 points osCauseDamage(llGetOwner(), 50); } } |
[edit] See Also
- osGetHealth
- osSetHealth
- osGetHealRate
- osSetHealRate
- OsCauseDamage
- OsCauseHealing