OsGetHealth
From OpenSimulator
(Difference between revisions)
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* [[osSetHealth]] | * [[osSetHealth]] | ||
* [[osGetHealRate]] | * [[osGetHealRate]] | ||
| + | * [[osSetHealRate]] | ||
* [[OsCauseDamage]] | * [[OsCauseDamage]] | ||
* [[OsCauseHealing]] | * [[OsCauseHealing]] | ||
Revision as of 15:15, 3 December 2020
float osGetHealth(key avatar)
| |
| Gets an avatars health by key and returns the value as a float. | |
| Threat Level | None |
| Permissions | Use of this function is always allowed by default |
| Extra Delay | 0 seconds |
| Example(s) | |
default { touch(integer t) { key agentID = llDetectedKey(0); osCauseDamage(agentID, 50); llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left."); } } | |
| Notes | |
| This function was added in 0.7.5-post-fixes | |
See Also:
- osGetHealth
- osSetHealth
- osGetHealRate
- osSetHealRate
- OsCauseDamage
- OsCauseHealing