OsGetHealth

From OpenSimulator

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* [[osSetHealth]]
 
* [[osSetHealth]]
 
* [[osGetHealRate]]
 
* [[osGetHealRate]]
 +
* [[osSetHealRate]]
 
* [[OsCauseDamage]]
 
* [[OsCauseDamage]]
 
* [[OsCauseHealing]]
 
* [[OsCauseHealing]]

Revision as of 14:15, 3 December 2020

float osGetHealth(key avatar)
Gets an avatars health by key and returns the value as a float.
Threat Level None
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
default
{
    touch(integer t)
    {
        key agentID = llDetectedKey(0);
        osCauseDamage(agentID, 50);
        llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left.");
    }
}
Notes
This function was added in 0.7.5-post-fixes


See Also:

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