OsGetInventoryLastOwner
From OpenSimulator
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Another user can then copy the object to their inventory, rezz it and test it.<br> | Another user can then copy the object to their inventory, rezz it and test it.<br> | ||
In this way, this user becomes the new owner of the object without modification rights (no-mod)<hr> | In this way, this user becomes the new owner of the object without modification rights (no-mod)<hr> | ||
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This function was added in 0.9.0.1 Dev<br> | This function was added in 0.9.0.1 Dev<br> | ||
Implemented February, 22 2019 in GIT# bd27573130d4a40d678c81c687591708ab4e4f34 | Implemented February, 22 2019 in GIT# bd27573130d4a40d678c81c687591708ab4e4f34 |
Revision as of 09:53, 2 December 2020
key osGetInventoryLastOwner(string itemName_or_itemId)
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Returns the id(key) of the last owner of inventory item with id "itemName_or_itemId" if that parameter is a valid key or with that name if not. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// // osGetInventoryLastOwner Script Exemple // Author: djphil // default { state_entry() { llSay(PUBLIC_CHANNEL, "Drop a item to this primitive's inventory to see osGetInventoryLastOwner usage."); llAllowInventoryDrop(TRUE); } changed(integer change) { if (change & CHANGED_INVENTORY) { llSay(PUBLIC_CHANNEL, "The inventory has changed ..."); } if (change & CHANGED_ALLOWED_DROP) { llSay(PUBLIC_CHANNEL, "An item has been dropped in this primitive's inventory"); key id = osGetLastChangedEventKey(); if (id != "") { key who = osGetInventoryLastOwner(id); llSay(PUBLIC_CHANNEL, "I got inventory dropped item " + (string)id); llSay(PUBLIC_CHANNEL, "Item dropped by "+ (string)who + " (" + llKey2Name(who) + ")"); llSay(PUBLIC_CHANNEL, "The item name is " + osGetInventoryName(id)); llSay(PUBLIC_CHANNEL, "The item description is " + osGetInventoryDesc(id)); } else { llSay(PUBLIC_CHANNEL, "This item id is empty ..."); } } } } | |
Notes | |
To test this example script, you must set the object and script to "Anyone: Copy". Another user can then copy the object to their inventory, rezz it and test it. This function was added in 0.9.0.1 Dev |
See Also:
- osGetInventoryName
- osGetInventoryDesc
- osGetInventoryItemKey
- osGetInventoryLastOwner
- osGetLastChangedEventKey