OsForceOtherSit
From OpenSimulator
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m (Indentation) |
m (Adding an example with target) |
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{ | { | ||
osForceOtherSit(llDetectedKey(0)); | osForceOtherSit(llDetectedKey(0)); | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | <source lang="lsl"> | ||
+ | // | ||
+ | // Simple example for osForceOtherSit with target | ||
+ | // | ||
+ | |||
+ | key target = "<PRIM_UUID>"; | ||
+ | |||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Touch to see osForceOtherSit with target in action."); | ||
+ | |||
+ | // The vector's components must not all be set to 0 for effect to take place. | ||
+ | llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
+ | { | ||
+ | osForceOtherSit(llDetectedKey(0), target); | ||
} | } | ||
} | } |
Latest revision as of 15:05, 23 November 2020
osForceOtherSit(key avatar)
osForceOtherSit(key avatar, key target) | |
Forces a sit of targeted avatar onto prim.
In OpenSimulator 0.8.0.1. | |
Threat Level | VeryHigh |
Permissions | Use of this function is always disabled by default |
Extra Delay | 0 seconds |
Example(s) | |
// // Simple example for osForceOtherSit // default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osForceOtherSit in action."); // The vector's components must not all be set to 0 for effect to take place. llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); } touch_start(integer number) { osForceOtherSit(llDetectedKey(0)); } } // // Simple example for osForceOtherSit with target // key target = "<PRIM_UUID>"; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osForceOtherSit with target in action."); // The vector's components must not all be set to 0 for effect to take place. llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); } touch_start(integer number) { osForceOtherSit(llDetectedKey(0), target); } } | |
Notes | |
This function was added in 0.8.1-post-fixes |