OsGetRegionMapTexture
From OpenSimulator
(Difference between revisions)
Line 1: | Line 1: | ||
{{osslfunc | {{osslfunc | ||
|threat_level=High | |threat_level=High | ||
− | |permissions=${osslParcelO}ESTATE_MANAGER,ESTATE_OWNER | + | |permissions=${osslParcelO},ESTATE_MANAGER,ESTATE_OWNER |
|delay=1 | |delay=1 | ||
|function_syntax=key osGetRegionMapTexture(string regionNameOrID) | |function_syntax=key osGetRegionMapTexture(string regionNameOrID) |
Revision as of 12:39, 27 August 2019
key osGetRegionMapTexture(string regionNameOrID)
| |
This function retrieves the key of the texture used to represent a region on the world map. regionNameOrID can be the region UUID or its name. If empty string, will return the current region map texture key, but in that case you should use osGetMapTexture(). | |
Threat Level | High |
Permissions | ${osslParcelO},ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 1 seconds |
Example(s) | |
//Example Usage: default { state_entry() { key map = osGetRegionMapTexture(llGetRegionName()); llSetTexture(map, 0); } } |