OsSetHealth
From OpenSimulator
(Difference between revisions)
m (XEngine to OSSL) |
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Line 1: | Line 1: | ||
{{osslfunc | {{osslfunc | ||
|threat_level=High | |threat_level=High | ||
− | |permissions=${ | + | |permissions=${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
|delay=0 | |delay=0 | ||
|function_syntax= osSetHealth(key avatar, float health) | |function_syntax= osSetHealth(key avatar, float health) |
Revision as of 06:28, 7 November 2019
osSetHealth(key avatar, float health)
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Sets an avatars health by key to the specified float value.
See also osGetHealth, OsCauseDamage, OsCauseHealing. | |
Threat Level | High |
Permissions | ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
default { touch(integer t) { key agentID = llDetectedKey(0); osSetHealth(agentID, 50); llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left."); } } | |
Notes | |
This function was added in 0.9.0.1 |