OsSetDynamicTextureDataBlendFace
From OpenSimulator
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commandList = osSetFontSize(commandList, FontSize); | commandList = osSetFontSize(commandList, FontSize); | ||
commandList = osDrawText(commandList, text); | commandList = osDrawText(commandList, text); | ||
− | + | osSetDynamicTextureDataBlendFace("", "vector", commandList, "width:256,height:256", FALSE, 2, 0, 255, face); | |
− | osSetDynamicTextureDataBlendFace("", "vector", commandList, "width:256,height:256", | + | |
− | + | ||
} | } | ||
} | } |
Revision as of 13:31, 19 January 2019
string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face)
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Returns UUID of the generated texture. Intended to be used with subsequent calls to osSetDynamicTextureXXXX functions in order to modify the texture.
NOT IMPLEMENTED YET; the current implementation always returns a string with NULL_KEY. | |
Threat Level | VeryLow |
Permissions | ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// Example of osSetDynamicTextureDataBlendFace used to put a number on each face of a prim string FontName = "Arial"; integer FontSize = 128; NumberEachFace() { integer face = llGetNumberOfSides(); while (face--) { string text = (string)face; vector size = osGetDrawStringSize("vector", text, FontName, FontSize); integer xpos = (256 - (integer)size.x) >> 1; integer ypos = (256 - (integer)size.y) >> 1; string commandList = ""; commandList = osMovePen(commandList, xpos, ypos); commandList = osSetFontName(commandList, FontName); commandList = osSetFontSize(commandList, FontSize); commandList = osDrawText(commandList, text); osSetDynamicTextureDataBlendFace("", "vector", commandList, "width:256,height:256", FALSE, 2, 0, 255, face); } } default { state_entry() { NumberEachFace(); } changed(integer change) { if (change & CHANGED_SHAPE) NumberEachFace(); } } With transparency: // Example of osSetDynamicTextureDataBlendFace used to put a number on each face of a prim with transparency string FontName = "Arial"; integer FontSize = 128; NumberEachFace() { integer face = llGetNumberOfSides(); while (face--) { string text = (string)face; vector size = osGetDrawStringSize("vector", text, FontName, FontSize); integer xpos = (256 - (integer)size.x) >> 1; integer ypos = (256 - (integer)size.y) >> 1; string commandList = ""; commandList = osMovePen(commandList, xpos, ypos); commandList = osSetFontName(commandList, FontName); commandList = osSetFontSize(commandList, FontSize); commandList = osDrawText(commandList, text); osSetDynamicTextureDataBlendFace("", "vector", commandList, "width:256,height:256,Alpha:0", FALSE, 2, 0, 255, face); } } default { state_entry() { NumberEachFace(); } changed(integer change) { if (change & CHANGED_SHAPE) NumberEachFace(); } } With blending: // Example of osSetDynamicTextureDataBlendFace used to put a number on each face of a prim with blending string FontName = "Arial"; integer FontSize = 128; NumberEachFace() { integer face = llGetNumberOfSides(); while (face--) { llSetTexture(TEXTURE_PLYWOOD, face); string text = (string)face; vector size = osGetDrawStringSize("vector", text, FontName, FontSize); integer xpos = (256 - (integer)size.x) >> 1; integer ypos = (256 - (integer)size.y) >> 1; string commandList = ""; commandList = osMovePen(commandList, xpos, ypos); commandList = osSetFontName(commandList, FontName); commandList = osSetFontSize(commandList, FontSize); commandList = osDrawText(commandList, text); osSetDynamicTextureDataBlendFace("", "vector", commandList, "width:256,height:256,Alpha:0", TRUE, 2, 0, 128, face); } } default { state_entry() { NumberEachFace(); } changed(integer change) { if (change & CHANGED_SHAPE) NumberEachFace(); } } |
Renders a dynamically created texture on the face of a prim containing the script, possibly blending it with the texture that is already set for the face.
Parameters | ||
Name | Description | Remarks |
dynamicID | UUID of already existing dynamic texture. Intended to accept UUID from a previous call to osSetDynamicTextureXXXX functions in order to provide modification of an existing dynasmic texture | NOT IMPLEMENTED YET |
contentType | specifies the type of the data parameter.
The following values are allowed:
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data | Contains a series of drawing instructions. See Drawing commands for details | |
extraParams | additional optional parameters in the following format: [param]:[value],[param]:[value]
Multiple parameters are separated by commas. The following ones are supported:
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blend | If true, the newly generated texture is blended with the appropriate existing ones on the prim. | |
disp | Display flags. Value 1-expire deletes the old texture if it is replaced by a newer generated texture (may not currently be implemented). Value 2-temp flags the asset as temporary, which often means that it is not persisted to the database. | |
timer | specify a time interval to update the texture | NOT IMPLEMENTED YET |
alpha | The alpha value of the generated texture. | |
face | The face of the prim on which to put the generated texture. If ALL_SIDES then all sides of the prim are set. |
Notes
The dynamicID parameter is not implemented. The value passed will be ignored.
The timer parameter is not implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect.