OsSetInertia
From OpenSimulator
(Difference between revisions)
m (Change See Also) |
|||
Line 29: | Line 29: | ||
|additional_info=This function was added in 0.9.0.1}} | |additional_info=This function was added in 0.9.0.1}} | ||
− | + | == See Also == | |
* [[osClearInertia]] | * [[osClearInertia]] | ||
* [[osSetInertiaAsBox]] | * [[osSetInertiaAsBox]] | ||
* [[osSetInertiaAsSphere]] | * [[osSetInertiaAsSphere]] | ||
* [[osSetInertiaAsCylinder]] | * [[osSetInertiaAsCylinder]] |
Latest revision as of 19:01, 5 December 2020
osSetInertia(float mass, vector centerOfMass, vector principalInertiaScaled, rotation InertiaRot)
| |
Allows creators to set the major physics dynamic proprieties, replacing the values estimated from the linkset parts. Call osClearInertia to undo
Caution ! Only supported by ubOde for now Arguments:
| |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// Example of osSetInertia default { state_entry() { ... } } | |
Notes | |
This function was added in 0.9.0.1 |