OsGetHealth
From OpenSimulator
(Difference between revisions)
m (Add See Also) |
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|delay=0 | |delay=0 | ||
|function_syntax=float osGetHealth(key avatar) | |function_syntax=float osGetHealth(key avatar) | ||
+ | |description=Gets an avatars health by key and returns the value as a float. | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
default | default | ||
Line 15: | Line 16: | ||
} | } | ||
</source> | </source> | ||
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− | |||
− | |||
|additional_info=This function was added in 0.7.5-post-fixes | |additional_info=This function was added in 0.7.5-post-fixes | ||
}} | }} | ||
+ | '''See Also:''' | ||
+ | * [[osGetHealth]] | ||
+ | * [[osSetHealth]] | ||
+ | * [[osGetHealRate]] | ||
+ | * [[OsCauseDamage]] | ||
+ | * [[OsCauseHealing]] |
Revision as of 14:12, 3 December 2020
float osGetHealth(key avatar)
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Gets an avatars health by key and returns the value as a float. | |
Threat Level | None |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
default { touch(integer t) { key agentID = llDetectedKey(0); osCauseDamage(agentID, 50); llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left."); } } | |
Notes | |
This function was added in 0.7.5-post-fixes |
See Also:
- osGetHealth
- osSetHealth
- osGetHealRate
- OsCauseDamage
- OsCauseHealing