OsSetSoundRadius
From OpenSimulator
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|function_syntax=void osSetSoundRadius(LSL_Integer linknum, LSL_Float radius); | |function_syntax=void osSetSoundRadius(LSL_Integer linknum, LSL_Float radius); | ||
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|description=Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered). | |description=Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered). | ||
Revision as of 12:33, 4 November 2018
void osSetSoundRadius(LSL_Integer linknum, LSL_Float radius);
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| Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered). | |
| Threat Level | No threat level specified |
| Permissions | No permissions specified |
| Extra Delay | No function delay specified |
- This function is not currently implemented in viewer code, it appears to have been active in a pre-release of the LL viewer, and has been non-functional back as far as 2005