OsSetHealth
From OpenSimulator
(Difference between revisions)
m (Added note stating which version of OpenSim introduced this function) |
|||
Line 3: | Line 3: | ||
|permissions=${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER | |permissions=${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER | ||
|delay=0 | |delay=0 | ||
− | |function_syntax=void osSetHealth( | + | |function_syntax=void osSetHealth(key avatar, float health) |
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
default | default |
Revision as of 11:51, 14 November 2018
void osSetHealth(key avatar, float health)
| |
Sets an avatars health by key to the specified float value.
See also osGetHealth, OsCauseDamage, OsCauseHealing. | |
Threat Level | High |
Permissions | ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
default { touch(integer t) { key agentID = llDetectedKey(0); osSetHealth(agentID, 50); llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left."); } } | |
Notes | |
This function was added in 0.9.0-post-fixes |