OsForceOtherSit
From OpenSimulator
(Difference between revisions)
m (Added note stating which version of OpenSim introduced this function) |
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|function_syntax=void osForceOtherSit(key avatar) | |function_syntax=void osForceOtherSit(key avatar) | ||
− | void osForceOtherSit(key avatar, | + | void osForceOtherSit(key avatar, key target) |
|csharp_syntax= | |csharp_syntax= | ||
|description=Forces a sit of targeted avatar onto prim. | |description=Forces a sit of targeted avatar onto prim. | ||
− | * avatar - The | + | * avatar - The key of the avatar to which to attach. Nothing happens if this is not a UUID. |
− | * target - The | + | * target - The key of another prim to sit avatar on. Nothing happens if this is not a UUID of prim in region. |
In OpenSimulator 0.8.0.1. | In OpenSimulator 0.8.0.1. |
Revision as of 11:56, 14 November 2018
void osForceOtherSit(key avatar)
void osForceOtherSit(key avatar, key target) | |
Forces a sit of targeted avatar onto prim.
In OpenSimulator 0.8.0.1. | |
Threat Level | VeryHigh |
Permissions | Use of this function is always disabled by default |
Extra Delay | 0 seconds |
Example(s) | |
//Simple example for osForceOtherSit default { state_entry() { llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); //The vector's components must not all be set to 0 for effect to take place. } touch_start(integer num) { osForceOtherSit(llDetectedKey(0)); } } | |
Notes | |
This function was added in 0.8.1-post-fixes |