OsSetDynamicTextureDataFace
From OpenSimulator
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Revision as of 09:49, 15 October 2018
string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, int timer, int face);
C#: string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, int timer, int face); | |
... | |
Threat Level | VeryLow |
Permissions | ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// Example of osSetDynamicTextureDataFace default { state_entry() { string CommandList; CommandList = osSetFontName(CommandList, "Courier New"); CommandList = osSetFontSize(CommandList, 14); CommandList = osMovePen(CommandList, 20, 20); CommandList = osDrawText(CommandList, "A dynamic texture!"); osSetDynamicTextureDataFace("", "vector", CommandList, "width:512,height:512", 0, 0); } } | |
Notes | |
This function was added in 0.9.0-post-fixes |