OsSetTerrainTextureHeight
From OpenSimulator
(Difference between revisions)
m (Added permissions and delay information) |
m (Corrected parameter name to match other osSetTerrain* function calls.) |
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Line 1: | Line 1: | ||
{{osslfunc | {{osslfunc | ||
− | |function_syntax=void osSetTerrainTextureHeight(integer | + | |function_syntax=void osSetTerrainTextureHeight(integer level, float low, float high) |
|csharp_syntax= | |csharp_syntax= | ||
− | |description=Set the terrain texture height | + | |description=Set the terrain texture height for the estate. The level can be 0, 1, 2 or 3. The values low and high are float values for the altitude measured in meters. |
|threat_level=High | |threat_level=High | ||
|permissions=ESTATE_MANAGER,ESTATE_OWNER | |permissions=ESTATE_MANAGER,ESTATE_OWNER |
Revision as of 16:28, 4 January 2018
void osSetTerrainTextureHeight(integer level, float low, float high)
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Set the terrain texture height for the estate. The level can be 0, 1, 2 or 3. The values low and high are float values for the altitude measured in meters. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |