Jp2 batch converter
From OpenSimulator
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perl jpg2jp2.pl | perl jpg2jp2.pl | ||
| − | + | #!/usr/bin/perl -s -U | |
| − | + | # textureprep.pl by Phrearch | |
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| − | #!/usr/bin/perl | + | |
| − | + | ||
| − | foreach my $ | + | use Cwd; |
| − | + | $dirs=1; | |
| − | + | $files=0; | |
| − | + | ||
| − | + | sub ScanDirectory{ | |
| + | my ($workdir) = shift; | ||
| + | |||
| + | my ($startdir) = &cwd; # keep track of where we began | ||
| + | |||
| + | chdir($workdir) or die "Unable to enter dir $workdir:$!\n"; | ||
| + | opendir(DIR, ".") or die "Unable to open $workdir:$!\n"; | ||
| + | my @names = readdir(DIR) or die "Unable to read $workdir:$!\n"; | ||
| + | closedir(DIR); | ||
| + | |||
| + | foreach my $name (@names){ | ||
| + | next if ($name eq "."); | ||
| + | next if ($name eq ".."); | ||
| + | |||
| + | #What? a directory?!! | ||
| + | if (-d $name){ | ||
| + | $dirs++; | ||
| + | &ScanDirectory($name); | ||
| + | next; | ||
| + | } | ||
| + | #We found one of those nasty textures | ||
| + | if (substr($name, -4) eq ".jpg") { | ||
| + | print "Processing $workdir\\$name..."; | ||
| + | $rawname = substr $name, 0, -4; | ||
| + | system("convert -format tga $rawname.jpg $rawname.tga &>/dev/null"); | ||
| + | system("rm $name &>/dev/null"); | ||
| + | system("image_to_j2k -i $rawname.tga -o $rawname.j2k -r 20,10,1 &>/dev/null"); | ||
| + | system("mv $rawname.j2k $rawname.jp2 &>/dev/null"); | ||
| + | system("rm $rawname.tga &>/dev/null"); | ||
| + | print "done!\n"; | ||
| + | $files++; | ||
| + | } | ||
| + | chdir($startdir) or | ||
| + | die "Unable to change to dir $startdir:$!\n"; | ||
| + | } | ||
| + | } | ||
| + | &ScanDirectory("."); | ||
| + | print "\nDirectories scanned:$dirs\nFiles processed:$files\n"; | ||
Revision as of 04:28, 21 February 2008
Description
The jp2 files used by the Secondlife client, are actually j2k files. These can be encoded by image_to_j2k from openjpeg. The script checks for available tif-files in a root directory, and compresses those to j2k and renames them...
Usage
- Install OpenJPEG svn (if you have trouble compiling, you could try the binaries on their site)
svn co http://www.openjpeg.org/svn/trunk cd trunk mkdir bin cd bin cmake .. -DBUILD_EXAMPLES:BOOL=ON make make install
- Make sure that the binaries image_to_j2k and j2k_to_image can be executed from anywhere
- Put the code in a file named jpg2jp2.pl, and copy it to the directory where your jpg's are. Call the script:
perl jpg2jp2.pl
#!/usr/bin/perl -s -U
# textureprep.pl by Phrearch
use Cwd;
$dirs=1;
$files=0;
sub ScanDirectory{
my ($workdir) = shift;
my ($startdir) = &cwd; # keep track of where we began
chdir($workdir) or die "Unable to enter dir $workdir:$!\n";
opendir(DIR, ".") or die "Unable to open $workdir:$!\n";
my @names = readdir(DIR) or die "Unable to read $workdir:$!\n";
closedir(DIR);
foreach my $name (@names){
next if ($name eq ".");
next if ($name eq "..");
#What? a directory?!!
if (-d $name){
$dirs++; &ScanDirectory($name); next;
}
#We found one of those nasty textures
if (substr($name, -4) eq ".jpg") {
print "Processing $workdir\\$name..."; $rawname = substr $name, 0, -4; system("convert -format tga $rawname.jpg $rawname.tga &>/dev/null"); system("rm $name &>/dev/null"); system("image_to_j2k -i $rawname.tga -o $rawname.j2k -r 20,10,1 &>/dev/null"); system("mv $rawname.j2k $rawname.jp2 &>/dev/null"); system("rm $rawname.tga &>/dev/null"); print "done!\n"; $files++;
}
chdir($startdir) or
die "Unable to change to dir $startdir:$!\n";
}
}
&ScanDirectory(".");
print "\nDirectories scanned:$dirs\nFiles processed:$files\n";