OsGetHealth
From OpenSimulator
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See also [[OsCauseDamage]], [[OsCauseHealing]]. | See also [[OsCauseDamage]], [[OsCauseHealing]]. | ||
− | | | + | |additional_info=This function was added in 0.7.5-post-fixes |
}} | }} |
Revision as of 08:47, 15 October 2018
float osGetHealth(string avatar)
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Gets an avatars health by key and returns the value as a float.
See also OsCauseDamage, OsCauseHealing. | |
Threat Level | None |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
default { touch(integer t) { key agentID = llDetectedKey(0); osCauseDamage(agentID, 50); llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left."); } } | |
Notes | |
This function was added in 0.7.5-post-fixes |