OsSetHealRate
From OpenSimulator
(Difference between revisions)
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|function_syntax=float osSetHealRate(key avatar, float healrate) | |function_syntax=float osSetHealRate(key avatar, float healrate) | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
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+ | // osSetHealth Script Exemple | ||
+ | // | ||
default | default | ||
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state_entry() | state_entry() | ||
{ | { | ||
− | + | key uuid = llGetOwner(); | |
− | + | osSetHealRate(uuid, 10.0); | |
− | + | osCauseDamage(uuid, 50.0); | |
− | + | llOwnerSay("osGetHealRate = " + (string)osGetHealRate(uuid)); | |
− | + | llOwnerSay(llKey2Name(uuid) + " has " + (string)osGetHealth(uuid) + "% health left."); | |
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− | llOwnerSay("osGetHealRate | + | |
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} | } | ||
} | } |
Revision as of 05:45, 15 April 2017
float osSetHealRate(key avatar, float healrate)
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Sets the automatic healing rate in % per second.
Default heal rate is now around 0.5% per second. See also OsGetHealRate, OsGetHealth, OsCauseDamage, OsCauseHealing. | |
Threat Level | High |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// // osSetHealth Script Exemple // default { state_entry() { key uuid = llGetOwner(); osSetHealRate(uuid, 10.0); osCauseDamage(uuid, 50.0); llOwnerSay("osGetHealRate = " + (string)osGetHealRate(uuid)); llOwnerSay(llKey2Name(uuid) + " has " + (string)osGetHealth(uuid) + "% health left."); } } |