LSL Status
From OpenSimulator
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(→Latest OSSL News) |
Steevithak (Talk | contribs) m (→See Also: added link to orphaned lsl/ossl coding standards proposal) |
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= See Also = | = See Also = | ||
+ | * [[LSL_OSSL_Standards|Proposed LSL OSSL coding standards]] | ||
* LSL | * LSL | ||
** [[LSL Status/Types|LSL Types Status Page]] | ** [[LSL Status/Types|LSL Types Status Page]] | ||
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** [[LSL_Status/Constants|LSL Constants]] | ** [[LSL_Status/Constants|LSL Constants]] | ||
** [[LSL Status/Kan-ed|Kan-Ed Tests]] | ** [[LSL Status/Kan-ed|Kan-Ed Tests]] | ||
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[[Category:Users]] | [[Category:Users]] |
Revision as of 11:23, 7 September 2020
This article or section contains incomplete information. Please help us by completing the content on this page. |
What is the current LSL/OSSL Status?
Introduction
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs.
This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct. If you find a feature that works that is not listed as "working" here, Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.
LSL/OSSL Status | Quick Progress Guide
Script tests
Latest LSL News
- 2 events, 7 functions missing from LSL.
- Some notes on converting LSL:PrimitiveParams to OpenSimulator PrimitiveBaseShape
Latest OSSL News
- For help enabling OSSL, click here.
- OSSL texture drawing functions
- OS Scripting Tutorial
- OSSL Reference