Talk:OSSLNPC
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: You can also import collada, for that, see [[mesh]]. | : You can also import collada, for that, see [[mesh]]. | ||
:--[[User:Fritigern|Fritigern]] 09:02, 22 September 2011 (UTC) | :--[[User:Fritigern|Fritigern]] 09:02, 22 September 2011 (UTC) | ||
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+ | It is worth noting that scripts in an NPC's attachments will not run on parcels where script execution is limited to group members only. Since the UUID of an NPC changes each and every time it is rezzed, there is no way to add an NPC to a group at this time. |
Revision as of 15:47, 3 October 2011
Please feel free to write any questions or comments you have about OSSL NPC functionality here.
(the preceding unsigned comment was written by justincc)
I am assuming that we should add a NEW section called [NPC] to the opensim.ini file with the line Enabled = true.
(the preceding unsigned comment was written by Casiasfalta)
- There is a section in OpenSim.ini.example in the dev branch -- Justincc 23:29, 21 August 2011 (UTC)
Nice initiave this one! :) This is the list off all commands? I would like to know if we can associate scripts to the objects or to import collada? :)
(the preceding unsigned comment was written by Emekapa)
- Yes, the wiki contains a complete list of all OSSL functions.
- Scripted attachments work on NPCs, as long as you created the NPC whilst wearing the scripted attachment.
- You can also import collada, for that, see mesh.
- --Fritigern 09:02, 22 September 2011 (UTC)
It is worth noting that scripts in an NPC's attachments will not run on parcels where script execution is limited to group members only. Since the UUID of an NPC changes each and every time it is rezzed, there is no way to add an NPC to a group at this time.