OsNpcCreate
From OpenSimulator
(Difference between revisions)
(Simplified the code to use llDetectedPos(0), and also changed the name of the NPC to be gender-neutral.) |
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|description=*Creates a NPC(Non Player Character) clone named '''firstname''' '''lastname''' at '''position''' from an already existing avatar '''cloneFrom'''. | |description=*Creates a NPC(Non Player Character) clone named '''firstname''' '''lastname''' at '''position''' from an already existing avatar '''cloneFrom'''. | ||
*Note: This function may not work as you have intended. See [http://opensimulator.org/mantis/view.php?id=5148 Mantis #5148] for more information. | *Note: This function may not work as you have intended. See [http://opensimulator.org/mantis/view.php?id=5148 Mantis #5148] for more information. | ||
+ | <!-- It broke again. Uncommenting when it works again. | ||
*Note: Since revision [http://opensimulator.org/viewgit/?a=commit&p=opensim&h=59f548cda82facef003fb7309180412254a234a1 r/16413], dated Aug 1st, 2011, this function works again, with the caveat that osNpcCreate will only clone avatars currently in the region. | *Note: Since revision [http://opensimulator.org/viewgit/?a=commit&p=opensim&h=59f548cda82facef003fb7309180412254a234a1 r/16413], dated Aug 1st, 2011, this function works again, with the caveat that osNpcCreate will only clone avatars currently in the region. | ||
+ | --> | ||
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}} | }} |
Revision as of 11:48, 5 August 2011
key osNpcCreate(string firstname, string lastname, vector position, key cloneFrom)
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Threat Level | High |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// touch to create npc in front of this emitter // Npc will walk to the toucher, then will greet them. // Touch again to remove the NPC key npc; vector toucherPos; default { touch_start(integer number) { vector npcPos = llGetPos() + <1,0,0>; npc = osNpcCreate("ImYour", "Clone", npcPos, llGetOwnerKey(llGetKey())); toucherPos = llDetectedPos(0); state hasNPC; } } state hasNPC { state_entry() { osNpcMoveTo(npc, toucherPos + <1,0,0>); // osNpcMoveTo will currently not work as intended. osNpcSay(npc, "Hi there! My name is " + llKey2Name(npc)); } touch_start(integer number) { osNpcSay(npc, "Good bye!"); osNpcRemove(npc); npc = NULL_KEY; state default; } } |