OsParcelSubdivide
From OpenSimulator
(Difference between revisions)
m (Added permissions and delay information) |
|||
Line 1: | Line 1: | ||
{{osslfunc | {{osslfunc | ||
|threat_level=High | |threat_level=High | ||
+ | |permissions=ESTATE_MANAGER,ESTATE_OWNER | ||
+ | |delay=0 | ||
|function_syntax=void osParcelSubdivide(vector pos1, vector pos2) | |function_syntax=void osParcelSubdivide(vector pos1, vector pos2) | ||
|ossl_example=<source lang = "lsl"> | |ossl_example=<source lang = "lsl"> |
Revision as of 17:53, 25 October 2017
void osParcelSubdivide(vector pos1, vector pos2)
| |
Subdivides a parcel into two adjacent parcels within the same region. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// ---------------------------------------------------------------- // Example / Sample Script to show function use. // // Script Title: osParcelSubdivide.lsl // Script Author: // Threat Level: High // Script Source: SUPPLEMENTAL http://opensimulator.org/wiki/osParcelSubdivide // // Notes: See Script Source reference for more detailed information // This sample is full opensource and available to use as you see fit and desire. // Threat Levels only apply to OSSL & AA Functions // See http://opensimulator.org/wiki/Threat_level // ================================================================ // C# Source Line: public void osParcelSubdivide(LSL_Vector pos1, LSL_Vector pos2) // Inworld Script Line: osParcelSubdivide(vector pos1, vector pos2); // // Example of osParcelSubdivide // This function allows subdivision of parcels programmatically. // Subdivides( start.x,start.y _to_ end.x,end.y ) Z is ignored but must exist in syntax default { state_entry() { llSay(0,"Touch to subdivide adjacent Parcels using osParcelSubdivide"); } touch_start(integer test) { vector start = <0.0, 0.0, 0.0>; //top corner vector end = <100.0, 100.0, 0.0>; osParcelSubdivide(start, end); } } |