OsMessageObject
From OpenSimulator
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m (some syntax modification (may be major or minor)) |
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|threat_level=Low | |threat_level=Low | ||
|function_syntax=void osMessageObject(key objectUUID, string message) | |function_syntax=void osMessageObject(key objectUUID, string message) | ||
− | |ossl_example= | + | |ossl_example=This example consists of a sender script, and a reciever script. |
− | + | : '''Sender script''' | |
− | + | <source lang = "lsl"> | |
+ | // ---------------------------------------------------------------- | ||
+ | // Example / Sample Script to show function use. | ||
+ | // | ||
+ | // Script Title: osMessageObject.lsl | ||
+ | // Script Author: | ||
+ | // Threat Level: Low | ||
+ | // Script Source: SUPPLEMENTAL http://opensimulator.org/wiki/osMessageObject | ||
+ | // | ||
+ | // Notes: See Script Source reference for more detailed information | ||
+ | // This sample is full opensource and available to use as you see fit and desire. | ||
+ | // Threat Levels only apply to OSSL & AA Functions | ||
+ | // See http://opensimulator.org/wiki/Threat_level | ||
+ | // ================================================================ | ||
+ | // Inworld Script Line: osMessageObject(key objectUUID, string message); | ||
+ | // | ||
+ | // Example of osMessageObject | ||
+ | // | ||
+ | // SPECIAL NOTE | ||
+ | // send a message to to object identified by the given UUID, | ||
+ | // a script in the Receiving object must implement the dataserver function | ||
+ | // the dataserver function is passed the ID of the calling function and a string message | ||
+ | // | ||
+ | // | ||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSay(0, "Touch me to use osMessageObject to message an object"); | ||
+ | } | ||
+ | touch_end(integer total_num) | ||
+ | { | ||
+ | key kTargetObj = "UUID"; //INSERT A VALID Object UUID here | ||
+ | string sSentence = "This message sent from a Sending object using osMessageObject"; | ||
+ | osMessageObject(kTargetObj,sSentence); | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | |||
+ | |||
+ | : '''Reciever script''' | ||
+ | <source lang = "lsl"> | ||
+ | // Place this script in the Receiver prim. | ||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSay(0, "osMessageObject Receiver Ready\nPlease replace UUID in osMessageObject Script (line 31) kTargetObj = "+(string)llGetKey()); | ||
+ | } | ||
+ | dataserver(key query_id, string data) | ||
+ | { | ||
+ | llSay(0, "RECEIVER: The message received.\n\t query_id = "+(string)query_id+"\n\t msg = "+data); | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | |description= | ||
Where ''objectUUID'' = the UUID of the object you are messaging. | Where ''objectUUID'' = the UUID of the object you are messaging. | ||
Revision as of 10:19, 30 July 2011
void osMessageObject(key objectUUID, string message)
| |
Where objectUUID = the UUID of the object you are messaging.
Where message = The String of data you want to send. Sends a message to to object identified by the given UUID, a script in the object must implement the dataserver function the dataserver function is passed the ID of the calling function and a string message. | |
Threat Level | Low |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
This example consists of a sender script, and a reciever script.
// ---------------------------------------------------------------- // Example / Sample Script to show function use. // // Script Title: osMessageObject.lsl // Script Author: // Threat Level: Low // Script Source: SUPPLEMENTAL http://opensimulator.org/wiki/osMessageObject // // Notes: See Script Source reference for more detailed information // This sample is full opensource and available to use as you see fit and desire. // Threat Levels only apply to OSSL & AA Functions // See http://opensimulator.org/wiki/Threat_level // ================================================================ // Inworld Script Line: osMessageObject(key objectUUID, string message); // // Example of osMessageObject // // SPECIAL NOTE // send a message to to object identified by the given UUID, // a script in the Receiving object must implement the dataserver function // the dataserver function is passed the ID of the calling function and a string message // // default { state_entry() { llSay(0, "Touch me to use osMessageObject to message an object"); } touch_end(integer total_num) { key kTargetObj = "UUID"; //INSERT A VALID Object UUID here string sSentence = "This message sent from a Sending object using osMessageObject"; osMessageObject(kTargetObj,sSentence); } }
// Place this script in the Receiver prim. default { state_entry() { llSay(0, "osMessageObject Receiver Ready\nPlease replace UUID in osMessageObject Script (line 31) kTargetObj = "+(string)llGetKey()); } dataserver(key query_id, string data) { llSay(0, "RECEIVER: The message received.\n\t query_id = "+(string)query_id+"\n\t msg = "+data); } } |