OsGetRegionMapTexture
From OpenSimulator
(Difference between revisions)
m (some format conversions) |
m (some syntax modification (may be major or minor)) |
||
Line 1: | Line 1: | ||
{{osslfunc | {{osslfunc | ||
|threat_level=High | |threat_level=High | ||
− | |function_syntax=osGetRegionMapTexture(string regionName) | + | |function_syntax=key osGetRegionMapTexture(string regionName) |
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
//Example Usage: | //Example Usage: |
Revision as of 02:30, 2 July 2011
key osGetRegionMapTexture(string regionName)
| |
This function retrieves the UUID of the texture used to represent the named region on the world map, and returns it. Using this function, you can place the map texture directly onto a prim. | |
Threat Level | High |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
//Example Usage: default { state_entry() { key map = osGetRegionMapTexture(llGetRegionName()); llSetTexture(map, 0); } } |