OsNpcRemove
From OpenSimulator
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− | {{osslfunc| | + | {{osslfunc |
− | threat_level = High | + | |threat_level=High |
− | | | + | |function_syntax=osNpcRemove(key npc); |
− | function_syntax = | + | |
− | osNpcRemove(key npc); | + | |
− | + | ||
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ossl_example =It might be helpful to erase all of the NPCs in your sim. | ossl_example =It might be helpful to erase all of the NPCs in your sim. | ||
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</source> | </source> | ||
See [[osNpcCreate]] for another example. | See [[osNpcCreate]] for another example. | ||
− | | | + | |description=*Removes the avatar who has specified by '''npc'''. |
− | + | ||
*If the '''npc''' is the uuid of any agent(or users, not NPC), this function will silently fail, not erasing existing avatar. | *If the '''npc''' is the uuid of any agent(or users, not NPC), this function will silently fail, not erasing existing avatar. | ||
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}} | }} |
Revision as of 20:36, 1 July 2011
osNpcRemove(key npc);
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Threat Level | High |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
It might be helpful to erase all of the NPCs in your sim.
// sim-wide NPC killer // kill all of NPCs in this SIM // Attempts to kill agents too, but it will silently fail default { touch_start(integer number) { list avatars = llList2ListStrided(osGetAvatarList(), 0, -1, 3); integer i; for (i=0; i<llGetListLength(avatars); i++) { string target = llList2String(avatars, i); osNpcRemove(target); } } } See osNpcCreate for another example. |