OsNpcRemove

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{{osslfunc|
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{{osslfunc
threat_level = High
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|threat_level=High
|
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|function_syntax=osNpcRemove(key npc);
function_syntax = <source lang="lsl">
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osNpcRemove(key npc);
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</source>
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ossl_example =It might be helpful to erase all of the NPCs in your sim.
 
ossl_example =It might be helpful to erase all of the NPCs in your sim.
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</source>
 
</source>
 
See [[osNpcCreate]] for another example.
 
See [[osNpcCreate]] for another example.
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|description=*Removes the avatar who has specified by '''npc'''.
additional_info = *Removes the avatar who has specified by '''npc'''.
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*If the '''npc''' is the uuid of any agent(or users, not NPC), this function will silently fail, not erasing existing avatar.
 
*If the '''npc''' is the uuid of any agent(or users, not NPC), this function will silently fail, not erasing existing avatar.
 
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|
 
}}
 
}}

Revision as of 20:36, 1 July 2011

osNpcRemove(key npc);
  • Removes the avatar who has specified by npc.
  • If the npc is the uuid of any agent(or users, not NPC), this function will silently fail, not erasing existing avatar.
Threat Level High
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
It might be helpful to erase all of the NPCs in your sim.
// sim-wide NPC killer
// kill all of NPCs in this SIM
// Attempts to kill agents too, but it will silently fail
 
default
{
    touch_start(integer number)
    {
        list avatars = llList2ListStrided(osGetAvatarList(), 0, -1, 3);
        integer i;
        for (i=0; i<llGetListLength(avatars); i++)
        {
            string target = llList2String(avatars, i);
            osNpcRemove(target);
        }
    }
}

See osNpcCreate for another example.

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