OsSetTerrainHeight
From OpenSimulator
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| − | {{osslfunc | + | {{osslfunc |
| − | threat_level = High | + | |threat_level=High |
| − | | | + | |function_syntax=LSL: integer OsSetTerrainHeight(integer x, integer y, float val) |
| − | function_syntax = | + | |
| − | LSL: integer OsSetTerrainHeight(integer x, integer y, float val) | + | |
C#: integer OsSetTerrainHeight(integer x, integer y, double val) | C#: integer OsSetTerrainHeight(integer x, integer y, double val) | ||
| − | + | |ossl_example=<source lang="lsl"> | |
| − | | | + | |
| − | ossl_example = <source lang="lsl"> | + | |
default | default | ||
{ | { | ||
| Line 17: | Line 14: | ||
} | } | ||
</source> | </source> | ||
| − | | | + | |description=''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function. |
| − | + | ||
Sets terrain height X & Y Values, double = float. | Sets terrain height X & Y Values, double = float. | ||
Revision as of 20:41, 1 July 2011
LSL: integer OsSetTerrainHeight(integer x, integer y, float val)
C#: integer OsSetTerrainHeight(integer x, integer y, double val) | |
| NOTE' : This function replaces the deprecated OsTerrainSetHeight function.
Sets terrain height X & Y Values, double = float. osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data. | |
| Threat Level | High |
| Permissions | No permissions specified |
| Extra Delay | No function delay specified |
| Example(s) | |
default { touch_start() { OsSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } } | |