OsSetTerrainHeight

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{{osslfunc|
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{{osslfunc
threat_level = High
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|threat_level=High
|
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|function_syntax=LSL: integer OsSetTerrainHeight(integer x, integer y, float val)
function_syntax = <source lang="lsl">
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LSL: integer OsSetTerrainHeight(integer x, integer y, float val)
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C#:  integer OsSetTerrainHeight(integer x, integer y, double val)
 
C#:  integer OsSetTerrainHeight(integer x, integer y, double val)
</source>
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|ossl_example=<source lang="lsl">
|
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ossl_example = <source lang="lsl">
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  default
 
  default
 
  {
 
  {
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  }
 
  }
 
</source>
 
</source>
|  
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|description=''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function.
additional_info = ''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function.
+
  
 
Sets terrain height X & Y Values, double = float.
 
Sets terrain height X & Y Values, double = float.

Revision as of 20:41, 1 July 2011

LSL: integer OsSetTerrainHeight(integer x, integer y, float val)

C#: integer OsSetTerrainHeight(integer x, integer y, double val)

NOTE' : This function replaces the deprecated OsTerrainSetHeight function.

Sets terrain height X & Y Values, double = float.

osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.

Threat Level High
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
default
 {
    touch_start()
    {
       OsSetTerrainHeight(40, 101, 21.4);
       osTerrainFlush();
    }
 }
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