OsAvatarPlayAnimation
From OpenSimulator
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− | {| | + | {{osslfunc| |
− | + | threat_level = VeryHigh | |
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− | + | function_syntax = <source lang="lsl"> | |
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osAvatarPlayAnimation(key avatar, string animation) | osAvatarPlayAnimation(key avatar, string animation) | ||
</source> | </source> | ||
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− | + | ossl_example = <source lang="lsl"> | |
//Example Usage: default { | //Example Usage: default { | ||
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} | } | ||
</source> | </source> | ||
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− | + | additional_info = This function causes an animation to be played on the specified avatar. | |
− | This function causes an animation to be played on the specified avatar. | + | |
The variable ''animation'' can be either the name of an animation within the task inventory, or it can be the UUID of an animation. | The variable ''animation'' can be either the name of an animation within the task inventory, or it can be the UUID of an animation. | ||
'''osAvatarPlayAnimation''' does not perform any security checks or request animation permissions from the targeted avatar, | '''osAvatarPlayAnimation''' does not perform any security checks or request animation permissions from the targeted avatar, | ||
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− | + | }} |
Revision as of 13:46, 12 June 2011
osAvatarPlayAnimation(key avatar, string animation) | |
No descriptions provided | |
Threat Level | VeryHigh |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
//Example Usage: default { touch_start(integer num) { string anim = llGetInventoryName(INVENTORY_ANIMATION, 0); osAvatarPlayAnimation(llDetectedKey(0), anim); } } | |
Notes | |
This function causes an animation to be played on the specified avatar.
The variable animation can be either the name of an animation within the task inventory, or it can be the UUID of an animation. osAvatarPlayAnimation does not perform any security checks or request animation permissions from the targeted avatar, |