OsTerrainSetHeight
From OpenSimulator
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Revision as of 12:39, 11 June 2011
*** NOTE : *** As of Dec. 10 2010, this function has been renamed to OsSetTerrainHeight.
Versions of OpenSimulator released after this date will give the user a deprecation warning, but for the time being will function as before. However, the deprecated function may eventually be removed entirely, and should therefore be avoided, and the new version be used instead. |
OsTerrainSetHeight | |
Threat Level | High |
Function Syntax | LSL: integer osTerrainSetHeight(integer x, integer y, float val) C#: integer osTerrainSetHeight(integer x, integer y, double val) |
Example(s) | default { touch_start() { osTerrainSetHeight(40, 101, 21.4); osTerrainFlush(); } } |
Sets terrain height X & Y Values, double = float.
osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.