OsDrawFilledRectangle
From OpenSimulator
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| colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}''' | | colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}''' | ||
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|'''Function Syntax''' || <source lang="lsl"> | |'''Function Syntax''' || <source lang="lsl"> | ||
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[[Category:OSSL Functions]] | [[Category:OSSL Functions]] | ||
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Revision as of 12:01, 11 June 2011
OsDrawFilledRectangle | |
Threat Level | None |
Function Syntax | LSL: string osDrawFilledRectangle( string drawList, integer width, integer height ) C#: string osDrawFilledRectangle( string drawList, int width, int height ) |
Example(s) | // Example of osDrawFilledRectangle default { state_entry() { string CommandList = ""; // Storage for our drawing commands CommandList = osSetPenSize( CommandList, 3 ); // Set the pen width to 3 pixels CommandList = osSetPenColour( CommandList, "Red" ); // Set the pen color to red CommandList = osMovePen( CommandList, 28, 78 ); // Upper left corner at <28,78> CommandList = osDrawFilledRectangle( CommandList, 200, 100 ); // 200 pixels by 100 pixels // Now draw the rectangle osSetDynamicTextureData( "", "vector", CommandList, "width:256,height:256", 0 ); } } |
Appends a FillRectangle drawing command to the string provided in drawList and returns the result.
The filled rectangle is drawn with the current pen size and color, at the specified width and height (in pixels), with the upper left corner of the rectangle placed at the pen's current position. After the rectangle is drawn, the width and height values are added to the pen's X and Y position, respectively (that is, the pen is positioned at the lower right corner of the rectangle.