OsSetPrimFloatOnWater
From OpenSimulator
(Difference between revisions)
Line 1: | Line 1: | ||
− | ''' | + | {| width="100%" style="border: thin solid black" |
+ | | colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}''' | ||
+ | |- valign="top" | ||
+ | |'''Threat Level''' || <Threat Level goes here> | ||
− | <source lang="lsl"> | + | |- valign="top" |
+ | |'''Function Syntax''' || <source lang="lsl"> | ||
+ | osSetPrimFloatOnWater(integer float) | ||
+ | </source> | ||
+ | |- valign="top" | ||
+ | |'''Example(s)||<source lang="lsl"> | ||
// | // | ||
//osSetPrimFloatOnWater() example, by Tom Earth. | //osSetPrimFloatOnWater() example, by Tom Earth. | ||
Line 14: | Line 22: | ||
</source> | </source> | ||
+ | |} | ||
− | + | [[Category:OSSL Functions]] | |
− | [[Category:OSSL]] | + | |
[[Category:OSSL functions without threat level]] | [[Category:OSSL functions without threat level]] |
Revision as of 11:08, 11 June 2011
OsSetPrimFloatOnWater | |
Threat Level | <Threat Level goes here> |
Function Syntax | osSetPrimFloatOnWater(integer float) |
Example(s) | // //osSetPrimFloatOnWater() example, by Tom Earth. // default { state_entry() { osSetPrimFloatOnWater(TRUE); } } |