OsSetTerrainHeight

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
(New page: LSL: integer osSetTerrainHeight(integer x, integer y, float val); C#: integer osSetTerrainHeight(integer x, integer y, double val); Sets terrain height X & Y Values, double = float. [...)
 
Line 24: Line 24:
  
  
'''NOTE''' : This function replaces the deprecated osSunSetParam function.
+
'''NOTE''' : This function replaces the deprecated OsTerrainSetHeight function.
 
[[Category:OSSL]]
 
[[Category:OSSL]]

Revision as of 19:57, 10 December 2010

LSL: integer osSetTerrainHeight(integer x, integer y, float val); C#: integer osSetTerrainHeight(integer x, integer y, double val);

Sets terrain height X & Y Values, double = float.

osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.


NOTE: INCOMPLETE, needs further data to complete with example.


Example Usage:

default
 {
    touch_start()
    {
       osSetTerrainHeight(40, 101, 21.4);
       osTerrainFlush();
    }
 }


NOTE : This function replaces the deprecated OsTerrainSetHeight function.

Personal tools
General
About This Wiki