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Revision as of 07:25, 20 December 2007
OpenSim is a BSD Licensed Open Source project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure. OpenSim is written in C#, and can run under Mono or the Microsoft .NET runtimes.
Contents |
Latest News
IRC move
We are in the process of moving the IRC channel we use (#opensim) from EFNET to Freenode. If you can't find us on EFNET, get yourself over to Freenode! (There's also an #opensim-dev channel, also on Freenode, for those who are interested in digging into the guts of the code.)
OpenSim 0.4 Released!
The OpenSim team is happy to announce the first alpha release of OpenSim, version 0.4.5. This release focuses on stand-alone mode (with one or more regions). Some stuff works, a lot doesn't. If it breaks, you get to keep both pieces.
Stuff that works:
- standalone mode with one or more regions
- basic physics (no object collisions)
- persistence of users, prims, assets, and inventory via sqlite
- basic building, custom-texture uploads
- avatar editing
- See OpenSim: Testing
More advanced physics, in-world scripting, grid mode, and support for other database backends are not supported in this release, though they may work from time-to-time before crashing with an earth-shattering kaboom! All of these are under active development, and are being worked on for the 0.5.0 release.
Source distributions in both .tar.gz and .zip can be found at the OpenSim Downloads site.
Getting Started with OpenSim
- OpenSim: Download — Download a copy of OpenSim.
- OpenSim: Install — How to install the simulator software.
- OpenSim: Configuration — How to configure the simulator for various modes.
- OpenSim: Network settings — How to setup the network for the simulator.
- OpenSim: Maintenance — How to upgrade and backup your installation.
- OpenSim: Running — How to run standalone, local grid & public grid modes, and server side commands.
- OpenSim: Connecting — How to connect to an OpenSim server.
- Troubleshooting — How to trouble shoot your OpenSim installation.
- FAQ — Frequently asked questions.
- Quick Reference OpenSim: Testing — A quick reference of current tested features.
- Office Hours — Weekly Office Hours Meeting.
OpenSim Development
The OpenSim Team is currently working towards the 0.5 release of OpenSim. See the Roadmap for details.
Top 10 bugs we are working on Top 10 Bugs are a dynamic list of those bugs that affect forward progress.
Recent Changes
Handy Documentation
- OpenSim: Testing — What is tested.
- OpenSim: TechRef — A technical description of the simulator operation.
- OpenSim: Grids — Known Public grids currently available.
- Opensim: 0.4 Release Target Discussion
- Opensim: 0.5 Release Target Discussion
- OpenSim: Class Diagrams
- Grid Architecture Diagram
- OpenSim: Scripting — How to use scripts and what limitations apply.
- PhysicsEngines — Options for physics engines in OpenSim.
- MonoSqlite — How the database model currently works.
- Monodevelop — How to use the monodevelop IDE for editing C# solutions.
- LSL Status — LSL implementation progress.
- OpenSim.Region.ScriptEngine — How the ScriptEngine looks internally.
- RegionModules — The various modules that are used in the RegionServer and how to write new ones.
- OpenSim: Screenshots — Various OpenSim screenshots.
- OpenSim: Threading strategy — How threading is implemented and handled.
- Special Building — Special building instructions.
Participating in the OpenSim Community
OpenSim is an open source project. This means that it is developed by anyone who wants to participate. This could be you! We welcome testers and developers alike. Please see the Contributions Policy for more details.
If you need help or want to help the best way to get in touch is IRC (chat network). There is a lot of activity there every day.
Getting online
There are at least two public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at OpenSim: Grids.
Also, the OpenSim developers hold office hours once a week in-world.
IRC
IRC on FreeNode, channel #OpenSim. Download an IRC client like X-Chat (or here for Windows) and go to FreeNode (server irc.freenode.net), channel #OpenSim. If you have Firefox, you can also use the Chatzilla IRC client (In the menu, Tools > Chatzilla). If you already have an IRC client installed you can just follow this link.
- Server: irc.freenode.net
- Channel: #opensim
Mailing lists
- opensim-users - a user support forum for OpenSim
- opensim-dev - development discussion of OpenSim
- opensim-commits - an email list for svn commits
Source Code
You can browse the source code for opensim at OpenSim SVN browser
Anonymous Checkout
svn co http://opensimulator.org/svn/opensim/tags/0.4.5.2-stable/
Developer Checkout
svn co svn+ssh://USERNAME@opensimulator.org/var/svn/opensim/trunk
Bugs
You can report bugs at the Mantis opensim bug tracker.
Note: Some email providers are tagging Mantis emails as spam. If you sign up for a Mantis Account and don't get a confirmation email:
- Check your spam folder, see if it is there. GMail is consistently tagging these as spam.
- If you are using yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.
Other languages
You can also see this wiki in these other languages: Spanish | German | French | Italian | ...