OsCauseHealing
From OpenSimulator
(Difference between revisions)
Line 1: | Line 1: | ||
'''Implemented December 30,2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850''' | '''Implemented December 30,2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850''' | ||
− | + | <source lang="lsl"> | |
− | + | default | |
− | + | { | |
state_entry() | state_entry() | ||
− | + | { | |
osCauseHealing(llGetOwner(), 50); | osCauseHealing(llGetOwner(), 50); | ||
− | + | } | |
− | + | } | |
− | + | </source> | |
Revision as of 16:13, 5 June 2011
Implemented December 30,2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850
default { state_entry() { osCauseHealing(llGetOwner(), 50); } }
osCauseHealing(string avatar, double damage);
This does the opposite of osCauseDamage. It gives health to the avatar.
Related to OsCauseDamage