Feature Matrix
From OpenSimulator
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| Grid (multi-server) mode || Yes || In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported. | | Grid (multi-server) mode || Yes || In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported. | ||
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− | | [[Hypergrid]] || Yes || This is an experimental architecture that allows users to visit completely separate OpenSim installations while retaining their appearance, | + | | [[Hypergrid]] || Yes || This is an experimental architecture that allows users to visit completely separate OpenSim installations while retaining their appearance, identity and inventory. |
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Revision as of 10:25, 17 August 2010
Contents |
Introduction
This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones.
Prims
Feature Name | Core OpenSim? | Notes |
---|---|---|
Create/change/move/delete prims | Yes | |
Persistent prim inventories | Yes | |
Basic asset types | Yes | Basic asset types include textures, sounds, notecards, etc. |
Coalesced object groups | No | Coalesced objects groups (being able to take a selection of unlinked objects as one group that can be rezzed back in the same spatial arrangements) are not yet implemented. |
Linksets | Yes | Bugs (some fairly fundamental) remain with linksets but basic support is implemented. |
Media on a prim/Shared Media | No | Support for this is in Master and should be in OpenSim 0.7.1 |
Dynamic textures | Yes | Dynamic textures are textures that can be created on the fly via draw commands. |
Sculpties | Yes |
Users
Feature Name | Core OpenSim? | Notes |
---|---|---|
Walking | Yes | |
Flying | Yes | |
Sitting | Yes | |
Animations | Yes | |
Gestures | Yes | |
Attachments | Yes | Both worn attachments and Head Up Displays (HUDs) |
Combat | Yes | |
Region crossing | Yes | |
Teleport | Yes | |
Persistent avatar inventories | Yes | |
Inventory library | Yes | |
Chat | Yes | |
Instant messaging | Yes | |
Archiving | Yes | Users inventories and parts of inventories can be saved and loaded as OpenSim Inventory Archives. |
Friends | Yes | |
Lure | Yes | |
Groups | No | Group support is only available as third party projects:
These services have connectors that are bundled with core OpenSim. See the OpenSim.ini.example file for more details. |
Profiles | No | Only avatar names are stored in core OpenSim. Profile support (e.g. interests, 1st Life, etc.) is available via 3rd party modules, though these may currently only support OpenSim 0.6.9. Please add suitable links here. |
Search | No | Search support is only available via third party modules. |
Scripting
Feature Name | Core OpenSim? | Notes |
---|---|---|
Scripts | Yes | A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available. |
C# scripting | Yes | C# scripting is experimental and insecure. However, it can be useful in some situations |
Script control | Yes | There are some facilities to control what user types can create and edit scripts. This can help secure an implementation using C# scripts. See the OpenSim.ini.example file in the OpenSim distribution for more details. |
World
Feature Name | Core OpenSim? | Notes |
---|---|---|
Terrain | Yes | |
Sun | Yes | |
Wind | Yes | |
Cloud | Yes | |
Vegetation | Yes | |
Sound | Partial | Not all sound facilties work (e.g. queueing sounds). |
Minimap | Yes | |
World Map | Yes | |
Neighbouring regions | Yes | Regions can neighbour each other, even if hosted on different servers. |
Archiving | Yes | Entire regions can be saved and loaded as OpenSim Archives. |
Physics | Yes | There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works. |
Parcel management | Yes | |
Region settings | Yes | |
Estates | Partial | Partial estate support is implemented. However, the only way to manipulate estates currently is via direct changes to the database. |
Limits | No | Prim and avatar number limits are either not yet enforced or completely unimplemented. These would be nice to have. |
Other Simulation Facilities
Feature Name | Core OpenSim? | Notes |
---|---|---|
IRC | Yes | Relay chat back and forth to an Internet Relay Channel. |
Money | No | There are no plans to directly provide economy modules in OpenSim. Third party facilities include: |
Permissions | Yes | Permissions (e.g. controlling whether objects can be modified or copied) must be enabled in OpenSim.ini - these are not enabled by default |
Statistics | Partial | If the [WebStats] facility is enabled in OpenSim.ini, several web pages of statistics can be provided via a web page using, for example, http://hostname:9000/SStats/ See FAQ#Region_Statistics_on_a_Web_Page
Some simulator statistics are available via the simulator command line and remotely via JSON. |
Voice | Partial | Voice support is currently primitive. OpenSim currently bundles a Vivox module (only usable with a Vivox voice server) and a Freeswitch module. Voice does not currently work for the Linden Lab 2.x viewers. |
Admin
Feature Name | Core OpenSim? | Notes |
---|---|---|
Local console | Yes | The local command console in OpenSim is the one present when you start an OpenSim instance |
RestConsole | Yes | |
Remote admin | Yes | The remote admin plugin allows OpenSim commands to be executed remotely. |
Architectures
Feature Name | Core OpenSim? | Notes |
---|---|---|
Single server (standalone) mode | Yes | Persistent databases supported in standalone mode are SQLite and MySQL. A MSSQL exists and should work, but is not officially supported. |
Grid (multi-server) mode | Yes | In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported. |
Hypergrid | Yes | This is an experimental architecture that allows users to visit completely separate OpenSim installations while retaining their appearance, identity and inventory. |