Library Preparation

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==Textures==
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===Converting Textures===
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The jp2 files used by the Secondlife client, are actually j2k files. These can be encoded by image_to_j2k from openjpeg. There is a [[jp2_batch_converter|Linux script]] or [[Jp2_batch_converter_for_windows|Windows script]] in perl, that does all the work for you. It uses imageMagick and image_to_j2k to make valid input files and converts them to j2k fileformat. It then renames the j2k file to jp2 extension, so these can be used within the viewer.
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* Download the [http://www.tellim.com/texture_cd.tar.gz blender texture cd] (as an example)
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* Prepare your imagefiles (jp2 files with 16,32,64,128,256,512,1024 resolution and aspect ratio's 1:1,1:2,1:4,1:8,1:16,1:32,etc. are supported)
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* Copy the jp2 files(including directory-structures) into the /opt/opensim/library directory
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==Terrains==
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===Create a terrain heightmap===
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* [[Using_L3DT|Creating custom terrains with L3DT]]
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Revision as of 17:47, 2 January 2011

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