Feature Matrix
From OpenSimulator
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| Permissions || Yes || Permissions (e.g. controlling whether objects can be modified or copied) must be enabled in OpenSim.ini - these are not enabled by default | | Permissions || Yes || Permissions (e.g. controlling whether objects can be modified or copied) must be enabled in OpenSim.ini - these are not enabled by default | ||
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+ | | Voice || Partial || Voice support is currently primitive. OpenSim currently bundles a Vivox module (only useable with a Vivox voice server) and a [[Freeswitch_Module|Freeswitch module]] | ||
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== Admin == | == Admin == |
Revision as of 12:24, 12 August 2010
Contents |
Introduction
This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones.
Prims
Feature Name | Core OpenSim? | Notes |
---|---|---|
Create/change/move/delete prims | Yes | |
Persistent prim inventories | Yes | |
Basic asset types | Yes | Basic asset types include textures, sounds, notecards, etc. |
Coalesced object groups | No | Coalesced objects groups (being able to take a selected of unlinked objects as one group that can be rezzed back in the same spatial arrangements) are not yet implented. |
Linksets | Yes | Bugs (some fairly fundamental) remain with linksets but basic support is implented. |
Media on a prim/Shared Media | No | Support for this is in Master and should be in OpenSim 0.7.1 |
Dynamic textures | Yes | Dynamic textures are textures that can be created on the fly via draw commands. |
Users
Feature Name | Core OpenSim? | Notes |
---|---|---|
Animations | Yes | |
Persistent avatar inventories | Yes | |
Chat | Yes | |
Instant messaging | Yes | |
Archiving | Yes | Users inventories and parts of inventories can be saved and loaded as OpenSim Inventory Archives. |
Groups | No | Groups services are available as 3rd party modules. See the group service implementation from the Flotasm project. SimianGrid also provides a Groups connector as part of its grid services package. Both these services have connectors that are bundled with core OpenSim. See the OpenSim.ini.example file for more details. |
Scripting
Feature Name | Core OpenSim? | Notes |
---|---|---|
Scripts | Yes | A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available. |
C# scripting | Yes | C# scripting is experimental and insecure. However, it can be useful in some situations |
Script control | Yes | There are some facilities to control whtat user types can create and edit scripts. This can help secure an implementation using C# scripts. See the OpenSim.ini.example file in the OpenSim distribution for more details. |
World
Feature Name | Core OpenSim? | Notes |
---|---|---|
Terrain | Yes | |
Sun | Yes | |
Wind | Yes | |
Cloud | Yes | |
Vegetation | Yes | |
Minimap | Yes | |
World Map | Yes | |
Archiving | Yes | Entire regions can be saved and loaded as OpenSim Archives. |
Physics | Yes | There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works. |
Other Simulation facilities
Feature Name | Core OpenSim? | Notes |
---|---|---|
IRC | Yes | Relay chat back and forth to an Internet Relay Channel. |
Money | No | There are no plans to directly provide economy modules in OpenSim. Third party facilities include OpenCurrency, DTL Currency and dtl-paypal |
Permissions | Yes | Permissions (e.g. controlling whether objects can be modified or copied) must be enabled in OpenSim.ini - these are not enabled by default |
Voice | Partial | Voice support is currently primitive. OpenSim currently bundles a Vivox module (only useable with a Vivox voice server) and a Freeswitch module |
Admin
Feature Name | Core OpenSim? | Notes |
---|---|---|
Local console | Yes | The local command console in OpenSim is the one present when you start an OpenSim instance |
RestConsole | Yes | |
Remote admin | Yes | The remote admin plugin allows OpenSim commands to be executed remotely. |
Architectures
Feature Name | Core OpenSim? | Notes |
---|---|---|
Single server (standalone) mode | Yes | Persistence databases supported in standalone mode are SQLite and MySQL. A MSSQL exists and should work, but is not officially supported. |
Grid (multi-server) mode | Yes | In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported. |
Hypergrid | Yes | This is an experimental architecture that allows users to visit completely separate OpenSim installations while retaining their appearance, user identity and inventory. |