Feature Matrix

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  | [[Dynamic_textures|Dynamic textures]]        || Yes          || Dynamic textures are textures that can be created on the fly via draw commands.
 
  | [[Dynamic_textures|Dynamic textures]]        || Yes          || Dynamic textures are textures that can be created on the fly via draw commands.
 
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== Users ==
 
== Users ==

Revision as of 12:20, 12 August 2010

Contents

Introduction

This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones.


Prims

Feature Name Core OpenSim? Notes
Create/change/move/delete prims Yes
Persistent prim inventories Yes
Basic asset types Yes Basic asset types include textures, sounds, notecards, etc.
Coalesced object groups No Coalesced objects groups (being able to take a selected of unlinked objects as one group that can be rezzed back in the same spatial arrangements) are not yet implented.
Linksets Yes Bugs (some fairly fundamental) remain with linksets but basic support is implented.
Media on a prim/Shared Media No Support for this is in Master and should be in OpenSim 0.7.1
Dynamic textures Yes Dynamic textures are textures that can be created on the fly via draw commands.


Users

Feature Name Core OpenSim? Notes
Animations Yes
Persistent avatar inventories Yes
Chat Yes
Instant messaging Yes
Archiving Yes Users inventories and parts of inventories can be saved and loaded as OpenSim Inventory Archives.
Groups No Groups services are available as 3rd party modules. See the group service implementation from the Flotasm project. SimianGrid also provides a Groups connector as part of its grid services package. Both these services have connectors that are bundled with core OpenSim. See the OpenSim.ini.example file for more details.


Scripting

Feature Name Core OpenSim? Notes
Scripts Yes A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available.
C# scripting Yes C# scripting is experimental and insecure. However, it can be useful in some situations
Script control Yes There are some facilities to control whtat user types can create and edit scripts. This can help secure an implementation using C# scripts. See the OpenSim.ini.example file in the OpenSim distribution for more details.


World

Feature Name Core OpenSim? Notes
Terrain Yes
Sun Yes
Wind Yes
Cloud Yes
Vegetation Yes
Minimap Yes
World Map Yes
Archiving Yes Entire regions can be saved and loaded as OpenSim Archives.
Physics Yes There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works.

Other Simulation facilities

Feature Name Core OpenSim? Notes
IRC Yes Relay chat back and forth to an Internet Relay Channel.
Permissions Yes Permissions (e.g. controlling whether objects can be modified or copied) must be enabled in OpenSim.ini - these are not enabled by default


Admin

Feature Name Core OpenSim? Notes
Local console Yes The local command console in OpenSim is the one present when you start an OpenSim instance
RestConsole Yes
Remote admin Yes The remote admin plugin allows OpenSim commands to be executed remotely.


Architectures

Feature Name Core OpenSim? Notes
Single server (standalone) mode Yes Persistence databases supported in standalone mode are SQLite and MySQL. A MSSQL exists and should work, but is not officially supported.
Grid (multi-server) mode Yes In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported.
Hypergrid Yes This is an experimental architecture that allows users to visit completely separate OpenSim installations while retaining their appearance, user identity and inventory.
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