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'''Documentacion''' | '''Documentacion''' | ||
− | * [[OpenSim: Testing]] — | + | * [[OpenSim: Testing]] — OpenSim Pruebas. |
− | * [[OpenSim: TechRef]] — | + | * [[OpenSim: TechRef]] — Descripcion Tecnica del funcionamiento. |
* [[OpenSim: Grids]] — Known Public grids currently available. | * [[OpenSim: Grids]] — Known Public grids currently available. | ||
* [[Opensim: 0.4 Release Target Discussion]] | * [[Opensim: 0.4 Release Target Discussion]] |
Revision as of 14:30, 14 November 2007
OpenSim es un proyecto bajo licencia BSD Open Sourcey es proyecto de desarrollo de una plataforma servidor para mundos virtuales es capaz de soportar múltiples clientes y servidores en una red de estructura heterogénea. OpenSim está escrito en C#, y corre sobre Mono o Microsoft .NET.
Contents |
Ultimas Noticias
Lanzado OpenSim 0.4.0! (Pendiente para traducir)
The OpenSim team is happy to announce the first alpha release of OpenSim, version 0.4.0. This release focuses on stand-alone mode (with one or more regions). Some stuff works, a lot doesn't. If it breaks, you get to keep both pieces.
Stuff that works:
- standalone mode with one or more regions
- basic physics (no object collisions)
- persistence of users, prims, assets, and inventory via sqlite
- basic building, custom-texture uploads
- avatar editing
More advanced physics, in-world scripting, grid mode, and support for other database backends are not supported in this release, though they may work from time-to-time before crashing with an earth-shattering kaboom! All of these are under active development, and are being worked on for the 0.5.0 release.
Source distributions in both .tar.gz and .zip can be found at the OpenSim Downloads site.
Empezando con OpenSim (Pendiente para traducir)
- OpenSim: Download — Download a copy of OpenSim.
- OpenSim: Install — How to install the simulator software.
- OpenSim: Configuration — How to configure the simulator for various modes.
- OpenSim: Network settings — How to setup the network for the simulator.
- OpenSim: Maintenance — How to upgrade and backup your installation.
- OpenSim: Running — How to run standalone, local grid & public grid modes, and server side commands.
- OpenSim: Connecting — How to connect to an OpenSim server.
- Troubleshooting — How to trouble shoot your OpenSim installation.
- FAQ — Frequently asked questions.
- Office Hours — Weekly Office Hours Meeting.
Desarrollo de OpenSim (Pendiente para traducir)
The OpenSim Team is currently working towards the 0.5 release of OpenSim. See the Roadmap for details.
Top 10 bugs we are working on Top 10 Bugs are a dynamic list of those bugs that affect forward progress.
Recent Changes
Documentacion
- OpenSim: Testing — OpenSim Pruebas.
- OpenSim: TechRef — Descripcion Tecnica del funcionamiento.
- OpenSim: Grids — Known Public grids currently available.
- Opensim: 0.4 Release Target Discussion
- Opensim: 0.5 Release Target Discussion
- OpenSim: Class Diagrams
- OpenSim: Scripting — How to use scripts and what limitations apply.
- PhysicsEngines — Options for physics engines in OpenSim.
- MonoSqlite — How the database model currently works.
- Monodevelop — How to use the monodevelop IDE for editing C# solutions.
- llFunction implementation status — What LSL commands has been implemented.
- OpenSim.Region.ScriptEngine — How the ScriptEngine looks internally.
- RegionModules — The various modules that are used in the RegionServer and how to write new ones.
- OpenSim: Screenshots — Various OpenSim screenshots.
- OpenSim: Threading strategy — How threading is implemented and handled.
- Special Building — Special building instructions.
Participating in the OpenSim Community (Pendiente para traducir)
OpenSim is an open source project. This means that it is developed by anyone who wants to participate. This could be you! We welcome testers and developers alike. Please see the Contributions Policy for more details.
If you need help or want to help the best way to get