OAR Format

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[[Technical Reference | Technical Reference]] -> [[Technical Reference/terms | Terms]] -> [[Technical Reference/OpenSim_Archive_Region_Format | OAR Format]]
 
[[Technical Reference | Technical Reference]] -> [[Technical Reference/terms | Terms]] -> [[Technical Reference/OpenSim_Archive_Region_Format | OAR Format]]
  

Revision as of 16:31, 21 May 2009


Technical Reference -> Terms -> OAR Format

Introduction

The region OAR format is designed with three aims in mind

  1. Make it easy for people to read and write different OpenSim files within an archive.
  2. Make it easy to compose two region archives into a single region archive.
  3. Make it easy to compose archives from scratch.

Therefore, all the different entities (assets, objects, terrains, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).

Versions

OAR format 0.1

OAR format 0.2

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