Database:Inventoryitems
From OpenSimulator
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'''inventoryitems''' ''Records details with respect to the avatar's personal property (assets)'' (back to [[Database Documentation]])<br> | '''inventoryitems''' ''Records details with respect to the avatar's personal property (assets)'' (back to [[Database Documentation]])<br> | ||
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Revision as of 06:01, 21 May 2009
inventoryitems Records details with respect to the avatar's personal property (assets) (back to Database Documentation)
The current structure of the inventoryitems table is as follows:
Field | Type | Null | Key | Default | Extra | |
assetID | varchar(36) | YES | NULL | |||
assetType | int(11) unsigned | YES | NULL | |||
inventoryName | varchar(64) | YES | NULL | |||
inventoryDescription | varchar(64) | YES | NULL | |||
inventoryNextPermissions | int(10) unsigned | YES | NULL | |||
inventoryCurrentPermissions | int(10) unsigned | YES | NULL | |||
invType | int(11) | YES | NULL | |||
CreatorID | varchar(36) | YES | NULL | |||
inventoryBasePermissions | int(10) unsigned | NO | 0 | |||
inventoryEveryOnePermissions | int(10) unsigned | NO | 0 | |||
salePrice | int(11) | NO | NULL | |||
saleType | tinyint(4) | NO | NULL | |||
creationDate | int(11) | NO | NULL | |||
groupID | varchar(36) | NO | 00000000-0000-0000-0000-000000000000 | |||
groupOwned | tinyint(4) | NO | NULL | |||
flags | int(11) unsigned | NO | 0 | |||
inventoryID | char(36) | NO | PRI | 00000000-0000-0000-0000-000000000000 | ||
avatarID | char(36) | YES | MUL | NULL | ||
parentFolderId | char(36) | YES | MUL | NULL | ||
inventoryGroupPermissions | int(10) unsigned | NO | 0 |
(back to Database Documentation)
assetID
Refers to the related row in the assets table.
Calling Cards do not create assets so if assetType=2 (see next field) this field should be "00000000-0000-0000-0000-000000000000".
assetType
Type of asset (e.g., script, texture, or shape - asset type list)
inventoryName
Text of the name of the inventory item as it appears in the client inventory interface.
inventoryDescription
Text of the description of the inventory item as it appears in the client inventory interface.
inventoryNextPermissions
Permissions that will be applied to the item if/when it is transferred to another avatar. Permission values can be found at OpenSim:Permissions
inventoryCurrentPermissions
Permissions on the the item for the current posessor of the item. Permission values can be found at OpenSim:Permissions
invType
Type of inventory item (is this redundant with assetType?)
creatorID
UUID of the item's original creator.
inventoryBasePermissions
Base permissions of the object. Permission values can be found at OpenSim:Permissions
inventoryEveryOnePermissions
Permissions with respect to everyone but the owner of the item. Permission values can be found at OpenSim:Permissions
salePrice
Sale price of the item.
saleType
presently unknown
creationDate
Date the item was created
groupID
UUID of the group that the items is 'deeded' to
groupOwned
group ownership flags
flags
A definition of Flag values can be found at OpenSim:Permissions#ObjectFlags_.28F.29
inventoryID
UUID of inventory item
avatarID
UUID of item's owner
parentFolderID
UUID of the folder said to 'contain' the item
inventoryGroupPermissions
Permissions with respect to the owner group of the item. Permission values can be found at OpenSim:Permissions
(back to Database Documentation)