0.9.3.0
From OpenSimulator
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= Known Issues = | = Known Issues = | ||
* There are now two sets of terrain textures. Old viewer will see and change one, new viewers with PBR terrain will see and change the other. | * There are now two sets of terrain textures. Old viewer will see and change one, new viewers with PBR terrain will see and change the other. | ||
− | Until we change this, users need to keep both coherent using the two kind of viewers | + | |
+ | Map image generators and script functions still only work with the set of terrain textures for older the viewers. | ||
+ | |||
+ | Until we change this, users need to keep both coherent using the two kind of viewers, or new viewer and scripts | ||
= Requirements = | = Requirements = |
Latest revision as of 13:48, 13 November 2024
Contents |
[edit] General
This version requires dotnet 8. If you can only use Mono or .Net4x, please use version 0.9.2.2 ( http://opensimulator.org/dist )
Also see 0.9.2.2 Release Notes
[edit] Breaking Changes
- Diva distro is currently not supported since it was not ported to dotnet 8
- XEngine is no longer supported. Some scripts with peculiar syntax (or things like divisions by zero, abusive implicit casts, etc), will need fix.
- old ODE is no longer supported. Old objects, in particular lsl vehicles, may not work under Bullet or ubODE.
- LSL function llList2ListStrided changed to be more compatible with spec. Old one added back with name osOldList2ListStrided
- LSL function llListFindList changed to be more compatible with spec. Some older scripts may not work as before
[edit] Known Issues
- There are now two sets of terrain textures. Old viewer will see and change one, new viewers with PBR terrain will see and change the other.
Map image generators and script functions still only work with the set of terrain textures for older the viewers.
Until we change this, users need to keep both coherent using the two kind of viewers, or new viewer and scripts
[edit] Requirements
OpenSimulator 0.9.3.0 requires:
- dotnet8 runtime for your platform (also the SDK if you wish to compile)
- On Windows you may need to install the run time files for vc++
- On windows you may need to authorize the install of older .NetFramework 3.5
- on linux you will need libgdiplus
- if you have mono 6.x complete, you already have libgdiplus, otherwise you need to install it for example on debian:
- apt-get update && apt-get install -y apt-utils libgdiplus libc6-dev
- To keep support for current and older viewers, new viewers must request for terrain PBR materials by sending a request for a fake capability named "VETPBR" ( ViewerExtendedTerrainPBR)
Due to database migration renumbering which occurred at release 0.9.0.0, if you are upgrading from a version of OpenSimulator prior to 0.8.2.1, then you MUST first upgrade to *0.8.2.1* and then proceed to upgrade directly to 0.9.3.0. See 0.9.0.0_Release#Pivot_Release:_0.8.2.1 for more advice.
[edit] Changes and Fixes
- Support for some selected recent viewer side features like PBR materials.
- New OSSL functions: see OSSL functions
- New LSL functions: llLinear2sRGB, llsRGB2Linear, llListSortStrided, llList2ListSlice and llListFindStrided, llGetCameraAspect, llGetCameraFOV, llGetInventoryAcquireTime, several linkset data functions, etc
- LSL function llList2ListStrided changed to be more compatible with spec. Old one added back with name osOldList2ListStrided
- PBR materials for objects
- Reflection probes, including mirror types
- Terrain PBR materials for viewers compatible with Opensimulator specs.
[edit] Acknowledgements
Many thanks to all the developers (and their cats), testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.