OsGetLinkInventoryKey

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// osGetLinkInventoryKey Script Example
 
// osGetLinkInventoryKey Script Example
 
//
 
//
// This script runs in link #2
+
// This script runs in a child prim
 
// It will paint the prim with  
 
// It will paint the prim with  
 
// a texture in root inventory
 
// a texture in root inventory
Line 20: Line 20:
 
         key textureUuid = osGetLinkInventoryKey (LINK_ROOT, textureName, INVENTORY_TEXTURE);
 
         key textureUuid = osGetLinkInventoryKey (LINK_ROOT, textureName, INVENTORY_TEXTURE);
 
         llOwnerSay ("Painting prim with texture "+textureUuid);
 
         llOwnerSay ("Painting prim with texture "+textureUuid);
         if (textureuuid != NULL_KEY)
+
         if (textureUuid != NULL_KEY)
 
             llSetTexture (textureUuid, ALL_SIDES);
 
             llSetTexture (textureUuid, ALL_SIDES);
 
     }
 
     }

Latest revision as of 02:01, 22 June 2024

key osGetLinkInventoryKey(integer linkNumber, string name)
Returns id(key) of a inventory item asset within a prim inventory.
If name is not unique result maybe unpredictable.
This function extends llGetInventoryKey( string name ) to links.
Returns NULL_KEY if the item is not found or Owner has no rights
Threat Level This function does not do a threat level check
Permissions Script owner needs modify, copy and transfer rights
Extra Delay 0 seconds
Example(s)
//
// osGetLinkInventoryKey Script Example
//
// This script runs in a child prim
// It will paint the prim with 
// a texture in root inventory
 
default
{
    state_entry()
    {
        string textureName = "K1100RS";
        key textureUuid = osGetLinkInventoryKey (LINK_ROOT, textureName, INVENTORY_TEXTURE);
        llOwnerSay ("Painting prim with texture "+textureUuid);
        if (textureUuid != NULL_KEY)
            llSetTexture (textureUuid, ALL_SIDES);
    }
}
Notes
osGetInventoryItemKey added in 0.9.1.0 Dev, Implemented August, 16 2019

osGetLinkInventoryKey added in 0.9.3.0 Dev, March 2024


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