OsGiveLinkInventory
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|delay=3|function_syntax=osGiveLinkInventory(integer linkNumber, key destination, string inventory)<br> | |delay=3|function_syntax=osGiveLinkInventory(integer linkNumber, key destination, string inventory)<br> | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
| + | // Example for osGiveLinkInventory | ||
| + | // This script uses the osGiveLinkInventory function to give the specified inventory from the specified link to a specified avatar | ||
| + | // Note: The variables have to be replaced with their actual values, the used names are just placeholders | ||
| + | |||
| + | // Define the link number to search for the inventory item | ||
| + | integer CHILD_PRIM_NUMBER = 2; | ||
| + | // Define the avatar, by key, to which to give the item | ||
| + | key targetAvatar = "TARGET_KEY"; | ||
| + | // Define the item by name | ||
| + | string itemName = "INVENTORY_NAME"; | ||
| + | |||
| + | // Event handler, that is executed on script start | ||
| + | default | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | // Run the osGiveLinkInventory function with parameters to hand the specified item over | ||
| + | osGiveLinkInventory(CHILD_PRIM_NUMBER, targetAvatar, itemName); | ||
| + | } | ||
| + | } | ||
</source> | </source> | ||
|description= | |description= | ||
Latest revision as of 16:39, 26 February 2024
osGiveLinkInventory(integer linkNumber, key destination, string inventory)
| |
| Give an item located in a child prim inventory. | |
| Threat Level | This function does not do a threat level check |
| Permissions | Use of this function is always allowed by default |
| Extra Delay | 3 seconds |
| Example(s) | |
// Example for osGiveLinkInventory // This script uses the osGiveLinkInventory function to give the specified inventory from the specified link to a specified avatar // Note: The variables have to be replaced with their actual values, the used names are just placeholders // Define the link number to search for the inventory item integer CHILD_PRIM_NUMBER = 2; // Define the avatar, by key, to which to give the item key targetAvatar = "TARGET_KEY"; // Define the item by name string itemName = "INVENTORY_NAME"; // Event handler, that is executed on script start default { state_entry() { // Run the osGiveLinkInventory function with parameters to hand the specified item over osGiveLinkInventory(CHILD_PRIM_NUMBER, targetAvatar, itemName); } } | |
| Notes | |
| This function was added in 0.9.3.0 | |