OsCauseHealing

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Line 14: Line 14:
 
     state_entry()
 
     state_entry()
 
     {
 
     {
         llSay(PUBLIC_CHANNEL, "Touch to see osCauseHealing usage.");
+
         // Cause healing to the owner of the object where the script is located
 +
        // The second parameter '50' specifies the amount of healing, in this case, 50 points
 +
        osCauseHealing(llGetOwner(), 50);
 
     }
 
     }
 +
}
  
    touch_start(integer number)
 
    {
 
        osCauseHealing(llGetOwner(), 10);
 
    }
 
}
 
 
</source>
 
</source>
 
|additional_info=Implemented December 30,2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850
 
|additional_info=Implemented December 30,2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850

Latest revision as of 01:10, 7 March 2024

osCauseHealing(key avatar, float healing)
This does the opposite of osCauseDamage. It gives health to the avatar.
Threat Level High
Permissions ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Example(s)
//
// osCauseHealing Script Example
//
 
default
{
    state_entry()
    {
        // Cause healing to the owner of the object where the script is located
        // The second parameter '50' specifies the amount of healing, in this case, 50 points
        osCauseHealing(llGetOwner(), 50);
    }
}
Notes
Implemented December 30,2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850


[edit] See Also

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