OsAddAgentToGroup
From OpenSimulator
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+ | <br /> | ||
+ | <div style="background-color:#FFA500; padding:10px; padding-bottom:5px; border: 1px #FF544F solid"> | ||
+ | Not implemented | ||
+ | </div> | ||
+ | |||
{{osslfunc | {{osslfunc | ||
|threat_level=None | |threat_level=None | ||
− | |function_syntax= | + | |function_syntax=osAddAgentToGroup(key AgentID, string GroupName, string RequestedRole) |
− | + | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
// | // | ||
− | // | + | // osAddAgentToGroup Script Example |
− | + | ||
− | + | ||
// | // | ||
+ | |||
+ | string GroupToJoin = "Test Group"; | ||
+ | string RoleToJoin = "Everyone"; | ||
default | default | ||
{ | { | ||
− | + | state_entry() | |
{ | { | ||
− | + | llSay(PUBLIC_CHANNEL, "Touch to use osAddAgentToGroup to add yourself to a group."); | |
+ | } | ||
+ | |||
+ | touch_end(integer num) | ||
+ | { | ||
+ | key AgentID = llDetectedKey(0); | ||
+ | osAddAgentToGroup(AgentID, GroupToJoin, RoleToJoin); | ||
} | } | ||
} | } | ||
</source> | </source> | ||
+ | <source lang="lsl"> | ||
+ | // | ||
+ | // osAddAgentToGroup Script Example | ||
+ | // | ||
+ | // Define the group and role to which avatars will be added. | ||
+ | string GroupToJoin = "Test Group"; | ||
+ | string RoleToJoin = "Everyone"; | ||
+ | |||
+ | default | ||
+ | { | ||
+ | // This event is triggered when the script is initialized. | ||
+ | state_entry() | ||
+ | { | ||
+ | // Send a message in public chat to inform users about the script's functionality. | ||
+ | llSay(PUBLIC_CHANNEL, "Touch to use osAddAgentToGroup to add yourself to a group."); | ||
+ | } | ||
+ | |||
+ | // This event is triggered when an avatar touches the object containing the script. | ||
+ | touch_end(integer num) | ||
+ | { | ||
+ | // Get the unique identifier (key) of the avatar who touched the object. | ||
+ | key AgentID = llDetectedKey(0); | ||
+ | |||
+ | // Use the osAddAgentToGroup function to add the avatar to a specified group and role. | ||
+ | // This allows the avatar to join the group and take on the specified role. | ||
+ | osAddAgentToGroup(AgentID, GroupToJoin, RoleToJoin); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | </source> | ||
+ | |description=Prerequisites | ||
+ | * The Group must be created | ||
+ | * You must have the Group UUID | ||
+ | * Roles within the group must be defined (default has Everyone & Owners) | ||
| | | | ||
}} | }} |
Latest revision as of 10:41, 17 February 2024
Not implemented
osAddAgentToGroup(key AgentID, string GroupName, string RequestedRole)
| |
Prerequisites
| |
Threat Level | None |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// // osAddAgentToGroup Script Example // string GroupToJoin = "Test Group"; string RoleToJoin = "Everyone"; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to use osAddAgentToGroup to add yourself to a group."); } touch_end(integer num) { key AgentID = llDetectedKey(0); osAddAgentToGroup(AgentID, GroupToJoin, RoleToJoin); } } // // osAddAgentToGroup Script Example // // Define the group and role to which avatars will be added. string GroupToJoin = "Test Group"; string RoleToJoin = "Everyone"; default { // This event is triggered when the script is initialized. state_entry() { // Send a message in public chat to inform users about the script's functionality. llSay(PUBLIC_CHANNEL, "Touch to use osAddAgentToGroup to add yourself to a group."); } // This event is triggered when an avatar touches the object containing the script. touch_end(integer num) { // Get the unique identifier (key) of the avatar who touched the object. key AgentID = llDetectedKey(0); // Use the osAddAgentToGroup function to add the avatar to a specified group and role. // This allows the avatar to join the group and take on the specified role. osAddAgentToGroup(AgentID, GroupToJoin, RoleToJoin); } } |