OsGetRegionMapTexture

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m (XEngine to OSSL)
(Replace script)
 
Line 5: Line 5:
 
|function_syntax=key osGetRegionMapTexture(string regionNameOrID)
 
|function_syntax=key osGetRegionMapTexture(string regionNameOrID)
 
|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
//Example Usage:
+
//
default {
+
// osGetRegionMapTexture Script Exemple
     state_entry() {
+
// Author: djphil
         key map = osGetRegionMapTexture(llGetRegionName());
+
//
         llSetTexture(map, 0);
+
 
 +
default
 +
{
 +
     state_entry()
 +
    {
 +
         llSay(PUBLIC_CHANNEL, "Touch to see osGetRegionMapTexture usage.");
 +
    }
 +
   
 +
    touch_start(integer number)
 +
    {
 +
        string region = llGetRegionName();
 +
        key texture = osGetRegionMapTexture(region);
 +
 
 +
         llSetTexture(TEXTURE_BLANK, ALL_SIDES);
 +
 
 +
        if (texture != NULL_KEY)
 +
        {
 +
            llSetTexture(texture, ALL_SIDES);
 +
            llSay(PUBLIC_CHANNEL, "Region map texture applied with success ...");
 +
        }
 +
 
 +
        else
 +
        {
 +
            llSay(PUBLIC_CHANNEL, "Region map texture applied without success ...");
 +
        }
 
     }
 
     }
 
}
 
}

Latest revision as of 17:18, 5 December 2020

key osGetRegionMapTexture(string regionNameOrID)
This function retrieves the key of the texture used to represent a region on the world map. regionNameOrID can be the region UUID or its name. If empty string, will return the current region map texture key, but in that case you should use osGetMapTexture().
Threat Level High
Permissions ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 1 seconds
Example(s)
//
// osGetRegionMapTexture Script Exemple
// Author: djphil
//
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Touch to see osGetRegionMapTexture usage.");
    }
 
    touch_start(integer number)
    {
        string region = llGetRegionName();
        key texture = osGetRegionMapTexture(region);
 
        llSetTexture(TEXTURE_BLANK, ALL_SIDES);
 
        if (texture != NULL_KEY)
        {
            llSetTexture(texture, ALL_SIDES);
            llSay(PUBLIC_CHANNEL, "Region map texture applied with success ...");
        }
 
        else
        {
            llSay(PUBLIC_CHANNEL, "Region map texture applied without success ...");
        }
    }
}
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