OsSetInertiaAsCylinder

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
m (Added permissions and delay information)
m (Change See Also)
 
(One intermediate revision by one user not shown)
Line 31: Line 31:
 
* rot rotation of the cylinder in the root prim local frame.
 
* rot rotation of the cylinder in the root prim local frame.
  
|
+
|additional_info=This function was added in 0.9.0-post-fixes
 
}}
 
}}
 
+
== See Also ==
'''See Also'''
+
 
* [[osClearInertia]]
 
* [[osClearInertia]]
 
* [[osSetInertia]]
 
* [[osSetInertia]]
 
* [[osSetInertiaAsBox]]
 
* [[osSetInertiaAsBox]]
 
* [[osSetInertiaAsSphere]]
 
* [[osSetInertiaAsSphere]]

Latest revision as of 19:01, 5 December 2020

osSetInertiaAsCylinder(float mass, float radius, float length, vector centerOfMass, rotation rot)
Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a cylinder of radius and length, placed at the center of mass and rotated by rot in the root prim local frame. Call osClearInertia to undo.

Caution ! Only supported by ubOde for now

Arguments:
  • Mass new total mass of link set
  • centerOfMass new location of center of mass relative to root prim in local frame
  • radius radius of a cylinder used to calculate the new inertia
  • length length of a cylinder used to calculate the new inertia
  • rot rotation of the cylinder in the root prim local frame.
Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
// Example of osSetInertiaAsCylinder
 
default
{
    state_entry()
    {
        ...
        osSetInertiaAsCylinder(20.0,  0.5, 2.0, <-0.5, 0.5, 1.0>, ZERO_ROTATION);
        ...
    }
}
Notes
This function was added in 0.9.0-post-fixes


[edit] See Also

Personal tools
General
About This Wiki